(in D&D at least)

  • Godort@lemmy.ca
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    21 days ago

    It’s technically homebrew, but basically every table Ive played at will give you a little bonus if you roll a 20 for a check and a little negative if you roll a 1. But we still kept that a 20 does not necessarily mean an auto success and a 1 is not necessarily an auto failure. You still need to beat the DC

    • sbv@sh.itjust.works
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      21 days ago

      Agreed, auto success on a skill check nerfs challenges.

      If the DC is so high that the PC doesn’t succeed with a 20, it seems too random to give it to them.

      Then again, it depends on the situation: a nat 20 trying to convince the penny pinching tavern owner to give you a discount seems like fun even if the DC should be infinite; but when dealing with something story related, I’d stick a little closer to the rules.

      • Rolder@reddthat.com
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        21 days ago

        But at the same time, if the DC is so high that no roll could succeed, then they shouldn’t be rolling for it in the first place

        • sbv@sh.itjust.works
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          21 days ago

          You’re right, but I don’t know most of my PCs stats. If the DC on a lock is 21, I’d expect a rogue might make it, but another PC who has never picked a lock wouldn’t.