The aim of the color management extension is to allow clients to know the color properties of outputs, and to tell the compositor about the color properties of...
I don’t think it should have a significant effect on performance. On the other hand gamescope is broken on my system right now. There are probably plus and minuses of both.
Upstream WINE enabled it by default in version 10, so I can’t imagine Valve wanting to strip that out. Knowing Valve, they probably helped out a decent amount with that support.
The Wayland driver wasn’t considered stable in version 9.
Great. now how long till we can game without nesting the game inside gamescope?
You can right now if you use WINE instead of proton. Just unset the DISPLAY variable with “DISPLAY=”
What does this mean for end users? Perf gains? I cant really tell that my game is being scoped rn…
I don’t think it should have a significant effect on performance. On the other hand gamescope is broken on my system right now. There are probably plus and minuses of both.
Ah okay, so more ways of doing things in case gamescope is broken, nice!
Next Proton if they enable full Wayland support
they stripped it out for proton 9, I hope they leave it in this time
Upstream WINE enabled it by default in version 10, so I can’t imagine Valve wanting to strip that out. Knowing Valve, they probably helped out a decent amount with that support.
The Wayland driver wasn’t considered stable in version 9.
So hyped for this