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Very Far Away Horse really needs to be restarted sometimes. Due to a floating point error, every neigh moves the horse ⅛ of a millimeter closer. The color inversion is due to your misadjusted TV, though.
Still amazes me to this day that they were able to render such a faraway horse in 128-bit…
I think there was a ROM hack that solved this floating-point error. If I can find it, will post link.
I just lost the game…