rockSlayer@lemmy.world to internet funeral@lemmy.worldEnglish · 8 days agoNever meant to go this longlemmy.worldexternal-linkmessage-square4fedilinkarrow-up1183arrow-down13
arrow-up1180arrow-down1external-linkNever meant to go this longlemmy.worldrockSlayer@lemmy.world to internet funeral@lemmy.worldEnglish · 8 days agomessage-square4fedilink
minus-squareChaoticNeutralCzech@feddit.orglinkfedilinkEnglisharrow-up19·edit-28 days agoVery Far Away Horse really needs to be restarted sometimes. Due to a floating point error, every neigh moves the horse ⅛ of a millimeter closer. The color inversion is due to your misadjusted TV, though.
minus-squareBerenstainsMonster@kbin.earthlinkfedilinkarrow-up3·6 days agoStill amazes me to this day that they were able to render such a faraway horse in 128-bit… I think there was a ROM hack that solved this floating-point error. If I can find it, will post link.
Very Far Away Horse really needs to be restarted sometimes. Due to a floating point error, every neigh moves the horse ⅛ of a millimeter closer. The color inversion is due to your misadjusted TV, though.
Still amazes me to this day that they were able to render such a faraway horse in 128-bit…
I think there was a ROM hack that solved this floating-point error. If I can find it, will post link.