I think Final Fantasy and JRPGs in general have a way of losing people because plot points are spread so far apart from one another. Spend a couple hours running through a dungeon and unless you’re paying real close attention you might forget why you entered it in the first place.
I think Final Fantasy and JRPGs in general have a way of losing people because plot points are spread so far apart from one another. Spend a couple hours running through a dungeon and unless you’re paying real close attention you might forget why you entered it in the first place.
And yet FFVI is such a drag-you-by-the-nose cutscene simulator… I can recall more of FFIV, I dunno.