What game mechanics do you enjoy or that surprised you when playing a game? I recently started playing Tunic and I love building out the “manual” for the game and getting hints on how to play.

    • Rat@beehaw.org
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      2 years ago

      Titanfall 2 was so good, I miss it. A lot of it’s slick movement mechanics show up in some of those modern “movement shooters” like Ultrakill for example.

  • SanityFM@lemmy.world
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    2 years ago

    Double jumping. Something about double jumping just always feels really liberating. It’s such a strange concept as well, with no analogue in the real world.

  • Julian@lemm.ee
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    2 years ago

    I love when games utilize impossible spaces. I feel like so many games try to stay grounded in reality, so I appreciate when a game really takes advantage of being a game and plays with reality a bit. (ie: Antichamber, The Stanley Parable)

  • sugar_in_your_tea@sh.itjust.works
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    2 years ago

    I love fighting groups and just bouncing between enemies where hits stun. It’s especially good when enemies require different attack/dodge movements so everything feels like a choreographed production once I get into the flow.

    I really liked Ys Origin for this, though there are plenty that do it well.

  • Witch@beehaw.org
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    2 years ago

    If you let me interact with environment in a way that’s grindy, it brings me personal joy.

    Things like mining ore, picking up herbs, so forth. It brings me back to my Runescape days.

    • SugarApplePie@beehaw.org
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      2 years ago

      Killing someone with a crit rocket in Team Fortress 2: hahaha fuck yeah

      Getting killed by a crit rocket in TF2: what the FUCK dude

  • alpaca128@programming.dev
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    2 years ago
    • Parrying/deflecting attacks. It’s just so damn satisfying
    • Mass Effect’s charge attack of the Vanguard class. It turns you into a projectile to punch the socks off an enemy while also recharging one’s shield, so it incentivizes you to repeatedly fly in their faces followed by a point-blank headshot. Headbutting heavy mechs with a Krogan in ME3 multiplayer was great too
  • Torty@beehaw.org
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    2 years ago

    I think one that really stands out for me was the unexpected time travel mechanics of Titan Fall 2 that you leveraged for puzzle solving.

    It was so outta left field but so we’ll executed it really left a lasting impression. Such a fantastic game overall really.

  • starrox@sh.itjust.works
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    2 years ago

    There are a few that I find really cool.

    The “bullet time” in the max payne series was very enjoyable to me. Dodge-flying around enemies while bullets hit your last position and all looking like you are in the matrix movie? Yes please!

    Then there was the flying in GTA5. The controls and “feel” of all the vehicles are very good, but flying is really implemented in a great way. Its by no means to difficult to learn (like a real simulator), but has a pretty high skill ceiling. To really “fly beautifully” you have to know your shit. And thats not even counting fighting air-to-air or air-to-land. It’s beautiful.

    Also I’m a sucker for all atmospheric games. Bonus for being dystopic. The System-/Bioshock series, Stalker, Fallout, Cyberpunk2077 and many many more. Disco Elysium. Some games really are art in its purest form. Still entertainment, but art at the same time. I remember the first time I entered Novigrad in Witcher 3, not even on a good graphics card. Such a vivid, “living” town, with logical alleyways, bridges, beautiful architecture, soundstage just amazing, … I think to this day no other game has surpassed W3 when it comes to creating a believable city. It’s just art!

  • AbelianGrape@beehaw.org
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    2 years ago

    Tunic’s writing system was the reason the game was recommended to me and i was not disappointed. Figured it out on my own during the second or third section of the game, after spending more time on it than actually progressing.

    Also a big fan of literally climbing on bosses in shadow of the colossus.

  • Deestan@beehaw.org
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    2 years ago

    Creative allowance. Even if it makes the game “unbalanced”.

    Just Cause 2 with the grappling hook you could attach one end to a statue and one to a truck.

    Grand Theft Auto 3 was the first game where I realized I could complete an assassination by stealing a police car, use the swarm of police cars following me as a “net” to trap my target’s car so he couldn’t drive away, and then blowing up the pile of cars with a grenade.

    Rimworld where I can create a settlement of nudist vampires trading beautiful wooden sculptures for slaves to feed on.

    The Sims 3 of course.

    From the Depths, Minecraft, Space Engineers, Valheim also to a large degree.

        • pcouy@sh.itjust.works
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          2 years ago

          While it’s very similar to botw, it fixes a few things and introduces a lot of new fun mechanics. If you enjoyed botw, there is no way you don’t have fun with totk.

  • aokon@beehaw.org
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    2 years ago

    Not sure if this is necessarily a mechanic, but I always like in rpgs especially jrpgs when you have times when you just hang out with your friends. I think it’s great for pacing, world building and character development.

    • Herbstzeitlose@feddit.de
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      2 years ago

      CrossCode has an amazing “hanging out with friends” vibe from start to finish. The gameplay and plot are great but the lighthearted atmosphere is what stuck with me most.

  • SevenSwell@beehaw.org
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    2 years ago

    A really well done survival-craft gameplay loop is sooo addicting. When they get the balance just right it’s so satisfying, but when it’s off a little bit it can be so frustrating. For example I thought Subnautica had a really great balance of resource gathering and building and exploring. On the other hand, something like Raft has the balance way off and it’s really not fun for me at all.

    • dawnerd@lemm.ee
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      2 years ago

      Same. I really liked the early alphas of 7 days to die but then they went and tried to make it much harder and it just stopped being fun. I haven’t played it recently so maybe they’ve backed off but early on I put in so many hours. Building was great and the zombies did just the right amount of damage to buildings.

      • Deestan@beehaw.org
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        2 years ago

        Same. I suspect what happened is that they did the mistake of catering to their hardest core of players. People who make impenetrable minmaxed defenses that exploit every mechanic in the game engine, suddenly find that the game is “too easy”, so they adjust the game to make it challenging for them.

        Thus leaving the rest of us with a game where dogs chew through concrete.

    • ConstableJelly@beehaw.org
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      2 years ago

      Subnautica was the first survival-crafting game I played and I became obsessed in large party because of how finally tuned crafting and progression was. Now I keep trying a bunch of other similar games hoping they grip me like Subnautica, but they never come close. No Man’s Sky was closest but it’s too big and unfocused. I went from repairing my little broken ship to owning an entire freighter in like 2 hours.

      Much like how I keep buying racing games hoping something will click like the old burnout games, I’m coming to realize I don’t think I like the genre that much, I just liked that one special entry within it.