![](/static/61a827a1/assets/icons/icon-96x96.png)
![](https://lemmy.world/pictrs/image/4271bdc6-5114-4749-a5a9-afbc82a99c78.png)
I think this is a false dichotomy and an over-simplistic view of the game industry. Remember, there are far more indie games than AAA, so of course they’re going to earn less, there are more to choose from. Plus, if an indie game does too well, it often stops being indie. Most of the money for AAA games is from the same few people paying thousands of dollars in many small purchases too.
Anecdotally, most people’s favourite games are, or at least started off as indie games. However, most people’s least favourite are going to be indie as well. I think the thing with indie games is that they vary a lot, often exploring things that many publishers simply aren’t willing to. This allows them to find and fill a niche perfectly that a publisher can never fill. The main thing is that people see this and start making their own indie games, leading to market saturation pretty quickly.
Plus, the vast majority of people still don’t have 4K monitors. It may be the future, but you seem to think that’s where we are now when we just aren’t.
Although I agree that other forms of transport should be considered, I genuinely can’t figure out how either a conveyor belt or autonomous carts could be better than a freight train. Both for battling decreasing manpower and for intercity freight transport.
I think both proposed ideas are better for short-distance transport, with conveyor belts better for a single direction of movement in indoor (or as the article mentions, tunnel) conditions (must be kept clear of debris in order to run, more so than track which only needs to be cleared before the next train) and autonomous carts better for transporting small packages between many origins and destinations (eg. a warehouse or maybe delivery service).
Conveyor belts might also require much more maintenance, as moving parts would be all along the length of the belt.