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Cake day: June 12th, 2023

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  • Blame the publisher.

    That’s an excuse to deflect all blame. I’m not talking about super advanced accessibility options that take weeks or months of work (like how Last of Us 2 is apparently completely playable for entirely blind people). I’m talking about a font size slider. Other games by the same publisher take accessibility into consideration, so it’s not the publisher. Read at https://ablegamers.org/accessing-a-colorful-dystopia/ how a different studio under the very same publisher works just fine for colorblind people because the artists used easily distinguishable shapes.

    There are things that don’t add extra work if they are taken into account right from the beginning and that’s planning and design phase, such as scalable text, distinguishable shapes, visual cues for audible events, subtitles. It’s not like any publisher would demand to have a lower customer base and have those removed. It speaks for the mind set of the individual developers that the basics were not covered in the first place. So yes, as a paying customer, I’m fully entitled to criticize this.


  • i think the devs of Rollerdome want you to pirate it anyway, since the publisher screwed them over

    And they screwed us paying users over. After only one month, they stopped making any bug fixes. Not even very basic accessibility options – which should have been in the game from the beginning anyway – were added.

    I was so pumped for Rollerdome but despite wearing glasses I sometimes have trouble focusing on small text and Rollerdome is full of it. A few weeks after release: Game is end of life. Like WTF!

    Maybe another developer who knows what a font size slider is will make remake Rollerdome.



  • What I’d like to see is for the “real” gamepad icon to broadly match the current one in color scheme and orientation.

    Edit:

    My attempt. It’s a simple color swap of https://github.com/KDE/breeze-icons/blob/559782c5f5b455646d6c012fe5717057d5eb7764/icons/devices/64/input-gaming.svg

    The license requires the SVG source to be shared but for whatever reason Lemmy lets me select the SVG file in the upload picker but doesn’t then upload anything, so here it is:

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  • I can’t comment too deeply on consoles.

    Then don’t.

    Google suggests that it supports ray tracing.

    Series S has raytracing support on paper (just as Steam Deck has) but the GPU is way too underpowered to actually use raytracing for anything.

    So my point stands.

    No, it doesn’t.

    Stop expecting your 10 year old hardware to run new games indefinitely

    Nobody said that. What can be expected is for Microsoft to ship the same performance profiles they enable for one of their platforms (Series S) on their other 1st party platform (Windows).




  • Shit moves on. Did you expect your 1060 card from 2016 to last indefinitely? How long did you expect developers to support 2 different lighting systems?

    This as well as Indiana Jones are both 1st party games Microsoft which are also being released onto Xbox Series S. They are already supporting two different lighting systems because of that.

    It’s not unreasonable to for paying customers to expect Microsoft to just ship the same performance profiles on their PC games.

    What Microsoft is doing is not a technological move. It’s a desperate move to sell more Xboxes.










  • The ONLY problem I have had with this, is the controller on the system itself defaults as controller 1, so SOME games it takes a little fiddling to use different controllers. But I have done this and it works great.

    I don’t know if you’re talking about in-game fiddling or Steam Input but to clarify for others here: Steam allows to reorder the controllers, so the thing I usually do at the beginning of game party is to move the Deck’s integrated inputs to the last place.