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Cake day: June 6th, 2023

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  • It’s an arms race, the arms just keep moving deeper into the stack system. Used to happen entirely in usermode, one process poking in and reading/writing memory of the game, so anti-cheat started keeping an eye out for malicious processes. Then at some point someone patched their kernel to cheat in a way the game couldn’t possibly detect from usermode, so someone made an anti-cheat that ran at the kernel level too.

    Modern KLA is basically a fully fledged rootkit, living in your system from boot, doing absolutely anything they can to try and make sure nothing has been tampered with. Validating signatures on bins, hooking memory mappings, watching for anything that might try to read/write the kernel or game’s memory space unexpectedly.


  • Casuals stop playing games when cheaters prevent them having fun, and it’s the casuals they need to keep happy to keep their game alive.

    IMO the answer is to internally maintain a “fun to play with” metric. It would be specific to the game, but each player’s actions and interactions with other players would be evaluated to determine how “fun” they are to play with (might need to be multidimensional, since different players like having different types of interactions). It doesn’t matter if they’re cheating, or if they’re just really good, or if they use cheesy strategies, etc, if the person isn’t fun to play with, then match them with other people who are similarly unfun to play with.

    This would cover your point that, if there’s a cheater in the lobby, and their behavior somehow makes everyone have more fun, then who cares?


  • We have memory security, virtualization and antitampering features

    As someone who games entirely on Linux and wants multiplayer to work out, the features you’re referring to are for keeping the application contained by the kernel, not the other way around. On a system where the user has full autonomy, no application should be able to know what is going on outside of its user space, and I don’t want it to.

    It’d be nice if it was a solved problem, but it’s not. From consoles to phones to windows, currently the industry relies on you not having autonomy over your device for anti-cheat to work. Every other solution is either expensive (obfuscation arms race), or untenable (real time, high resolution server side validation of every property of every player).



  • Steam hardware has so far been pretty niche, though. If the user experience is smooth enough, a SM could replace many people’s xbox/playstation.

    We’re like 5y into the PS5/XBSX, new games are jumping up to $70-100 each, and hardly any are platform exclusives. Msft have all but canceled the next Xbox, and if Sony tries to push the PS6 in a few years, I think there’s a world where a good chunk of people say nah.

    And with the amount of attention Linux is getting from the win10 eol, we could be at the beginning of an historic inflection point in gaming.





  • Differentiation comes from role play, which is the least interesting part of the game for me.

    Can you explain why you would play a TTRPG if you’re not interested in role play? Seems like a battle sim like warhammer, or just a video game might be the thing you’re looking for.

    As a DM, the cooperative story telling IS the interesting part. D&D has never been an airtight game system, it’s a bunch if hand waving to give just enough illusion of structure and randomness so you don’t feel like you’re just arbitrarily deciding everything yourselves. But at the end of the day, you are. The characters and story you’re left with is the only thing of value.



  • There are space games with procedural large scale galaxies to the point that the entire playerbase can only ever hope to see ~15% of the systems, but that’s why I put the >50% qualifier in there. That’s TOO big. Anyone can generate an effectively infinite procedural world, I want a large world.

    When I had originally conceived of this, it was in the context of a pokemon MMO. You would have your home town, and as a trainer, or researcher, or rocket member, etc, you’d travel at a real-time pace akin to the show.

    Alternative IP that it could work with are dragonball (imagine the playerbase on a months long search to find/fight over the dragonballs so they could awaken the dragon and make a wish to the devs), or Avatar (each player would have a chance to spawn in as a random bender. One player at any given time is the Avatar. Events happen to strengthen some benders and weaken others. Players make war and peace at will).

    There would obviously be challenges in running these types of experiences, but currently it feels like the cost of standing up an MMO is so much that no one ever does anything interesting. Instead they just copy WoW.



  • I don’t think that means it didn’t work, I think that just means it’s not for everyone. I’m a firm believer that, “given the opportunity, players will optimize the fun out of a game”. Small indie games take firm stances on their gameplay all the time, not every game is for everyone, and that’s ok, that’s how you get unique and interesting gameplay experiences. But that’s easy for and indie game to do because making an indie game is cheap.

    MMOs have the unfortunate reality that they’re architecturally complex, and expensive to operate, and thus need to appeal to as wide of an audience as possible to justify their existence to investors. They don’t have the luxury of making the experience they want, which is why they all end up just copying WoW’s enshittified gameplay, but with less polish.

    My hope is that this indie revolution we’re in expands to “large scale” multiplayer games. Not so massive that it’s prohibitively expensive to run, but not so small that it’s a ghost town. I think that’s when we’ll start to see interesting MMO experiences again.



  • WoW is objectively huge, but they made it feel tiny by putting fast travel options everywhere. I would guess that any two points in the world are no more than 5m from each other if routed perfectly.

    I want there to exist one MMO where you “live” in a city, and traveling to another city is actually so inconvenient that you only do it if you have to. Not because I want to make the trek, but because I want there to be a world just large enough that any one person has usually seen only ~1%, but the playerbase in entirety has seen >50%. I don’t know if any such game exists.




  • Hold up, what did I read into it? I directly quoted you and asked for clarification on whether you currently believe that is the state of AI, or whether you’re saying that’s what automation used to be.

    If you’re saying that’s what automation used to be, then we agree. But if you believe that modern AI can only do the “tedious bullshit no one wants to do”, that’s literally not the case.

    Sora 2 is generating realistic video of anything you want given just a text prompt, rivaling the best VFX artists.

    Hollywood is currently clamoring to “work with” AI celebrities who don’t exist, with a synthetic voice, singing songs no one composed with lyrics generated by an LLM. Why give a cut to a pop artist or band if you can synthesize it from nothing?

    The education system has been completely upturned because every assignment can be completed by an AI, and there’s no way for the teacher to detect it. And it’s having a measurably damaging effect on students’ intellect.

    A popular quote floating around right now is, “I want AI to do my laundry and dishes so that I can do art and writing, not for AI to do my art and writing so that I can do my laundry and dishes.”

    And right now I literally can’t know if someone is running an AI with the prompt: “respond to this comment as though you are an out of touch older American who still thinks the capabilities of generative AI are limited to simple automation of tedious tasks no one wants to do anyway.” And you don’t know if I’m an AI with the prompt, “respond to this comment like a condescending tech literate young adult who is afraid of the impact that generative AI owned and funded by an oligarchy is going to have on every aspect of their future.”

    I honestly feel stupid even bothering to type any of this out. I’m surely being had.