Douglas Kilpatrick

“Seasoned” unix systems programmer, hiker, angry person.

#infosec #linux #EVcommunity #rpg and other randomness.

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Joined 2 years ago
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Cake day: October 28th, 2022

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  • @melpomenesclevage (my personal investment in windows? 0%? I don’t have a windows PC, at home or work. I’ve been Linux primary since … shit, 1994 or something? I’ve got some “bought in store” style linux games? I remember when pre-compiled packages were a feature. I’m an old.

    I’m trying to help explain the incentives driving the behavior toward kernel-level anti-cheat so that arguments against it can be well formed. I don’t want that stuff infecting linux gaming)







  • @sugar_in_your_tea Your response about wall-hacks is my “don’t tell the game anything” comment. It’s really really damn slow. You typically don’t want to do frame-by-frame determination of if an opponent is just in view or not (because that’s a full render), so you send the info to the client once it’s possible… at which point the client knows.

    Even if the game isn’t hacked, the video pipeline “knows”, and hacks have moved to be outside of the game space (thus the move to kernel-based)