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Cake day: January 16th, 2024

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  • that’s interesting because frankly I feel the opposite.vertical screen real estate is at a premium, it’s already common to have a horizontal taskbar and/or menubar eating into the desktop space, and then any browser UI like address bars eat into it more. Meanwhile most websites I visit are filled with whitespace on either side and always require scrolling down, often infinitely scrolling down, so the more vertical space the more you can fit on screen without scrolling.

    To put it another way: I rarely full screen my browser because making it wider doesn’t help, but I usually have it filling the maximum vertical space. Granted I’m on an ultra wide making this problem worse, but even at work on a 16:9 I feel the same way






  • You should look into IPMI console access, that’s usually the real ‘only way out of this’

    SSH has a lot of complexity but it’s still the happy path with a lot of dependencies that can get in your way- is it waiting to do a reverse dns lookup on your IP? Trying to read files like your auth key from a saturated or failing disk? syncing logs?

    With that said i am surprised people are having responsiveness issues under full load, are you sure you weren’t running out of memory and relying heavily on swapping?




  • the question then becomes how much weight are you adding/energy are you consuming by having to carry the weight. I honestly don’t know and considering how heavy batteries are it is likely not that significant, but if you are only getting a few % charge a day then anything eating into that is going to hurt.

    I still see some merit in a more utility style vehicle where you do expect to take it out camping, but for a daily commuter I think most people would prefer the sunroof to the trickle charging.

    Also as an apartment dweller… I just wish they’d make normal wall outlets more available. Not everyone needs a proper fast charger but only having a few inconveniently located ones to fight for also sucks. But if more spots could just plug in and slow charge that would be a huge improvement


  • it sounds like the unlikely outcome of two reasonable policies.

    1. you might not get back the device you send in - say it’s a simple broken screen and they’re willing to cover it. its easier to just send you an already refurbished identical model and then toss your phone into the queue to be fixed later.

    2. unauthorized parts may violate your warranty and whatever you send in isn’t going to get repaired.

    They should still just return it. but if you know it’s not covered you shouldn’t really send it in and it makes sense to cover their ass policy wise even if they do make an effort to just return them.


  • There was the original quake/quake world team fortress, ported reasonably accurately to halflife as TFC officially

    Unofficially pretty much every game that was moddable at the time had some variant of fortress. unreal fortress, quake 3 fortress, enemy territory fortress(basically q3f but made free by porting to a free game)… and even when halflife2 came out that trend continued and the community made Fortress’s Forever.

    All of those games feel very much the same, some with slight additions, but all clearly the same ‘DNA’.

    And then there’s TF2 which released with a last minute decision to remove both grenades and the class specific utility grenade. And RNG crits. And then over time they even added ways you could majorly change how each character played as cosmetic only hats were replaced with things like turning the demonan into a melee knight…

    I’m not saying all of this to still be rehashing complaints about TF2 in 2024… but just to add some context when I say that TF2 was a huge departure from the DNA of Team Forteess, and it’s totally okay for TF3 to change things up yet again.

    Many TF2 diehards will consider it disrespectful and complain, just as I made these same complaints when TF2 released. But it will be okay. TF3 would get its own audience and get a new generation loving it the way you love TF2 and I loved TF



  • not OP but I’d love something like this for a few reasons.

    Sometimes I’m debugging really complicated things and it gets hard to keep track of the info I’ve captured and what I’ve learned, and sometimes you want to recheck some earlier assumption or you learn something new and want to look through older data captured to see if it aligns with newer understandings

    Or it’s a long standing thing and need to step away and come back and refresh your memory of the current understanding. And especially when others might also be working on the same problem and you want to collaborate better.

    Though I am SRE and thinking of debugging issues in overall systems spanning multiple codebases, hosts, and networks. not just specific bugs in a single codebase like I think OP is doing. So I’m also curious if any tool would actually fit both use cases or if being perfect for one would make it not useful for the other.





  • eyeon@lemmy.worldtoMemes@lemmy.mlsIGmA BeHaiovouR
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    10 months ago

    slightly off topic but I’ve been disappointed with ultrawide support and really advise against it for most people. Many single player games that do support it clearly weren’t designed for it and just give you a prettier pillarboxed 16:9, like Hades adding some art on the sides.

    And multiplayer games just crop your vision down so you have a weird FoV and see the same amount horizontally as a 16:9 user, but can’t see as much above or below you as they can. Proper support would let you see more horizontally than 16:9 players and since that’s the vast majority of players it’s understandable… but then anyone who does buy an ultrawide has to run it in 16:9 with pillarboxing or be at a disadvantage.