she/they/it // tech artist, gender sicko, hyperfunctioning hypermobile hypermybodyhurts

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Joined 2 years ago
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Cake day: July 2nd, 2023

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  • definitely seconding this - I used it the most when I was using Unreal Engine at work and was struggling to use their very incomplete artist/designer-focused documentation. I’d give it a problem I was having, it’d spit out some symbol that seems related, I’d search it in source to find out what it actually does and how to use it. Sometimes I’d get a hilariously convenient hallucinated answer like “oh yeah just call SolveMyProblem()!” but most of the time it’d give me a good place to start looking. it wouldn’t be necessary if UE had proper internal documentation, but I’m sure Epic would just get GPT to write it anyway.




  • cassie 🐺@lemmy.blahaj.zonetoMicroblog Memes@lemmy.worldWell
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    30 days ago

    not OP, but I’m in two minds about it. I don’t really care to step in on caitlyn’s behalf, she can kick rocks for all I care. and I don’t think the intent of the post was hateful, but whenever a trans person does something bad and newsworthy, deadnames start to come out and even if it’s directed at someone I actively despise it still sucks to read. revoking someone’s chosen name out of personal disgust is just something we deal with irl a lot. it’s a similar kind of ick as when a female politician does something reprehensible and the discourse gets flooded by a bunch of people crudely commenting on her appearance.

    eta: with a very minor change this same exact point could be made without deadnaming her, so to me it’s uncomfortable and unnecessary.



  • I have two sets of beliefs here. There’s what I rationally believe based on what I know, and there’s the story I’ll be telling myself for comfort if I know the end is soon (and I think benefits me in day to day life too)

    The experience of death and if anything comes after is inherently kind of unknowable and if there was a truth to know I don’t think human minds could comprehend it. Even if the answer is nothing, I can’t comprehend experiencing nothing. When consciousness lapses we only have what we experience before and after to contrast it to. So I have to live life with the understanding that I will die and I can’t know what that will be like until it happens.

    That being said, we really don’t know anything about how consciousness is connected to our physical forms, and we don’t know that experience ends after death, either. Especially when you consider time may not be linear in the way we perceive it. The closest thing I have to a belief would be some form of reincarnation, where consciousness would resume in another life in another time. Maybe every life is the same consciousness reborn an uncountable number of times. I can’t say I believe this per se, more that it’s just as possible as any other theory, and it’d be a comfortable delusion to pass on with. it helps me feel closer to others too.

    I guess my main point is go play Outer Wilds (and its DLC) if you haven’t gotten to it yet. It helped me grapple with a lot of this and even if I’m still scared of the end, I no longer find it overwhelmingly distressing.







  • That’s been my experience with GPT - every answer Is a hallucination to some extent, so nearly every answer I receive is inaccurate in some ways. However, the same applies if I was asking a human colleague unfamiliar with a particular system to help me debug something - their answers will be quite inaccurate too, but I’m not expecting them to be accurate, just to have helpful suggestions of things to try.

    I still prefer the human colleague in most situations, but if that’s not possible or convenient GPT sometimes at least gets me on the right path.


  • Generally, using their current preferred name/pronouns (or neutral pronouns) is best. She’s still the same person, so it’s true to say Caitlyn Jenner won the 1976 Olympic Decathlon. If any other facts about the event itself were directly relevant to the conversation, that’d be ok - e.g. it would be accurate and inoffensive imo to say she won the men’s division.

    But name/pronouns change all the time otherwise so it’s more normal to use the current ones. If Ms. Jones gets married and is now Mrs. Smith, it wouldn’t be inaccurate to talk about Mrs. Smith’s car breaking down last summer.


  • As much as I pretend to be one, I’m not really a fighter. I think this war may not need me to be one. The time to respond has already begun, and while front-line protests aren’t my strong suit, supporting protestors in my community is the place for me right now. If a greater conflict escalates, I’m probably not like doing the active fighting, but I can sure as shit help with supply lines as well as helping people who need to recover in the backlines. If I ever need to be in a fight I intend to be prepared, but there’s a lot more to do in a war than fight. And by the time anything like that would happen, I hope to have a resilient community around me who can support each other through hell. The fight’s already begun to an extent, and it’s important to remember that our best place may be “back-of-house” so to speak.


  • While this is true to an extent, from experience this line of thinking has its limits and is very easy to misapply. On the one hand, yes you can tell people their ideas do not gel with the vision of the project, and sometimes that’s the right call. And sometimes doing this a lot is best for the project.

    On the other hand, even if a majority of the work is coming from one person, not only does your community learn your project, they also spend time contributing to it, fixing bugs, and helping other people. I feel it’s only to a project’s benefit to honor them and take difficult suggestions seriously, and get to the root of why those suggestions are coming up. Otherwise you risk pissing off your contributors, who I feel have the right to be annoyed at you and maybe post evangelion themed vent blog posts if you consistently shut down contributors’ needs and fail to adapt to what your users actually want out of your software. And forking, while freeing and playing to the idea of freedom of choice, also splits your userbase and contributors and makes both parties worse off. It really depends on the project, but it pays to maintain buy-in and trust from people who care enough to meaningfully contribute to your project.


  • I used Copilot for a while (in a Rust codebase fwiw) and it was… both useful and not for me? Its best suggestions came with some of the short-but-tedious completions like path().unwrap().to_str().into() etc. Those in and of themselves could be hit-or-miss, but useful often enough that I might as well take the suggestion and then see if it compiles.

    Anything longer than that was OK sometimes, but often it’d be suggesting code for an older version of a particular API, or just trying to write a little algorithm for something I didn’t want to do in the first place. It was still correct often enough when filling out particular structures to be technically useful, but leaning on it more I noticed that my code was starting to bloat with things I really should have pulled off into another function instead of autocompleting a particular structure every time. And that’s on me, but I stopped using copilot because it just got too easy for me to write repetitive code but with like a 25% chance of needing to correct something in the suggestion, which is an interrupt my ADHD ass doesn’t need.

    So whether it’s helpful for you is probably down to how you work/think/write code. I’m interested to see how it improves, but right now it’s too much of a nuisance for me to justify.




  • I’ve attempted to do public-facing technical support for a game and dear Christ you’re spot on. I love people for wanting to engage with something I’ve spent a substantial part of my life putting together and trying to make it run okay, and am sympathetic to people feeling frustrated when technical issues prevent them from fully enjoying an early access game. Early on when the community was small I had a great time shitposting with the players, but once we hit release the environment turned toxic pretty much overnight as the community suddenly grew.

    But like, none of them know how hard we crunched to get even a playable version of the game out, nevermind one that’s playable on the lowest of netbook specs. None of em know how complicated the system is that’s breaking preventing them from logging in, that that’s not actually my area of expertise and that I’m just feeding them information from the matchmaking team who are all freaking the fuck out because this is the first time we’ve tested this shit at scale. None of them know that we were getting squeezed by our publisher, who wanted us to do a progression wipe that we didn’t want ourselves, but like they control if the game gets shipped at all so… not really a choice there. And we can’t admit any of this because accusations of incompetence come out pretty early, tend to stick around, and leave devs very little room to make bad decisions (which happens a lot!)

    And like, being trans now on top of that? Hell no, I’m never touching a public server again if I can help it. Slurs and mistrust were already flying before, I can’t throw myself in front of that bus again. I’m gonna miss it because I cared a lot about connecting with people playing the game and for a while found a lot of joy in responding to bugs and fixing individual system issues and integrating into the community. And there were some amazing people who were great to talk to that I really missed when I left. But the inherent abuse that comes with that gets so overwhelming and it drained my desire to even work on games at all for quite a while.