At that heavy discount I’ll buy two. SLI is surely still a thing yeah?
At that heavy discount I’ll buy two. SLI is surely still a thing yeah?
Hurry up and say what the plan is then!
Yeah, most 3rd person games I like to play with a controller, first person not so much.
I remember the ‘good old days’ of Sun Fire 10k and similar servers. You could replace entire boards of CPU and RAM and the server would keep on trucking.
The author is delusional if they think there is any chance of the happening
Thanks for the suggestion, turns out there are no cache headers on these images. They indeed never change, I’ll try that update. Thanks again
43% of Google traffic is now ipv6 and steadily growing
https://www.google.com/intl/en/ipv6/statistics.html
CGNAT is only a temporary band aid for reaching services that are yet to present themselves on IPV6. It’s relatively expensive to operate.
IpV6 might be largely pointless on a LAN, and sure NAT is fine there, but ipv6 already running large chunks of the world’s mobile infrastructure. It’s not going anywhere.
TikTok spider has been a real offender for me. For one site I host it burred through 3TB of data over 2 months requesting the same 500 images over and over. It was ignoring the robots.txt too, I ended up having to block their user agent.
Huh, I get not selling media any more, but surprised they’re not even going to sell consoles.
Maybe, or maybe they realise how screwed they are and will just save some of the cash for a future election.
Because it’s actually really hard to achieve technically. When ads are served outside the stream you can easily serve different ads to different viewers based on their profiles. When the ads are baked into the stream you can either
A) Create a whole bunch of different copies of the video asset with different ads baked in and then rotate these on a regular basis. Which would be expensive to update and store and limit the range of adverts that could be served to a particular user.
B) Dynamically create a stream on the users request, which while possible means standard CDN caching isn’t going to work so there’s a distribution challenge.
Or some other alternative they’ve come up with. I’d be really interest to know what their approach is here.
Yeah. If this restriction exists it’s pretty clear it only applies to selling steam keys on another platform, not for selling generally. Pretty often games are cheaper on Epic or GOG and don’t use steam for delivery.
There are no M1 devices with less than 8GB of RAM.
The A16 Bionic has as Neural Engine capable of 17 TOPS but 6GB of RAM.
The M1 had a Neural Engine capable of just 11 TOPS but all M1 chips have at least 8GB of RAM.
So the model could run on an A16 Bionic if it had 8GB of RAM as it has 54% more TOPS than the M1, but it only has 6GB of RAM. Apple have clearly decided that a model small enough to fit just wouldn’t give good enough results.
Maybe as research progresses they’ll find a way to make it work with a model with fewer parameters but I’m not going to hold my breath.
Yeah I thought it was a NPU tops issue that’s keeping it off the 17 non pro. However since it runs on a M1 I think it’s more to do with needing 8GB RAM to fit the model.
He called the software integration between the two companies “an unacceptable security violation,” and said Apple has “no clue what’s actually going on.”
I’d be very surprised if corporates wouldn’t just be able to disable it in MDM for their worker’s phones. Not sure it’s Apple who has ‘no clue’ here.
If they keep burning $100k/w on their Vercel bill they might not be around that long anyway!
It thought those pledges were just for Activison / blizzard stuff. The Bethesda purchase was before regulators started taking an interest. The new Indiana Jones is an Xbox exclusive Bethesda game for example.
Of course! What was I thinking.