

Yes and no. They had to put the version identifier somewhere to avoid sorting problems or parsing problems, so I think that putting somewhat in the middle is a good tradeoff.
Yes and no. They had to put the version identifier somewhere to avoid sorting problems or parsing problems, so I think that putting somewhat in the middle is a good tradeoff.
Let’s see:
Yeah, I get the sentiment: why. But Apple has to start with something, and if they want people to buy games they will need a bigger catalog, and for that they need to keep their porting tools easier to implement.
I don’t remember quite well, but it sold well, but not well enough for a AAA franchise.
Capcom is on a row giving fans what they want and making millions from it. Compare that to Square Enix.
Well, the thing is that 3 years looks like “too long” but eventually the spec is held by the timeframe of having actual silicon. Even if it’s not 1 year or 2, at least is not 5 or 7.
That’s probably the problem of standards. Everyone has to agree to a new spec, instead of a company offering double the PCI Express bandwidth and latency that, low and behold, only works on their hardware and will charge for royalties.
3 years look like a lot, but it’s cheaper than vendor lock-in, which everyone has afraid of since is in that moment your business is controlled by other business.
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Analysts said it would sell around 350,000 units, so that’s below expectations of what Apple expected by shipping 800,000 units.
A flop would have been <100,000.
Either way, I think that Apple expected this and they were preparing for an update on 2025 if things go really well, but it didn’t. Whatever units have in the oven, they will probably be used for a Vision Non-Pro.
Even then, they will have it rough. Current VR headsets are cheap enough and good enough. It feels like the iPhone came 2 years after Android came to the market.
There are few games that define a genre, transforming them into games for history books, and that’s Super Metroid. It refined the exploration-by-abilities genre we know now as “Metroidvania”, much like Dead Souls defined the “Souls” genre, and so forth.
On the other hand, it also had it lows. Like that entry you don’t talk about that we hope someday is declared non-canon and all copies destroyed by spontaneous combustion.
Yeah, but the writing was on the wall when it came to Xbox Game Pass a few months later. If Microsoft deal was better than burning its sales, then that was it.
Also, there was some other rumors that the sequel wasn’t green lit immediately since the sales of the first game didn’t meet EA expectations. Who knows it that can be attributed to missing Halloween and holidays.
I think Dead Space 2 remake will never come. Motive is working on the next BF and the Iron Man game, that look like safer investments than a sequel of a game that failed commercially (in their books).
Is part of Game Pass Ultimate. I don’t know which tier, if any, but it is.
There is little reason for subscribing when Xbox Game Pass Ultimate is closer in price. There are EA games for free but once you played all relevant games, you’re done. There are discount on the Xbox Store for some EA games.
And they better sty that way for a while. More acquisitions will bring debt that will probably be gambled on, instead of trying to stabilize their portfolio.
The only ones who won with Embracer buying spree were studio owners and execs with their bonuses.
Saved you a click. Signal boosting a site for jobs postings.
Well, making news for Geoff not tweeting something is already click bait.
Given the transition window, I can guess Control 2 will be ready for 2025.
IMTX can be fair if these don’t abuse the players time, and offer fun content. You’re paying the game for free, mind you.
Tencent already had invested in From Software. They want to see returns, and this is how.
It should be minimal. I think it’s more about the broad appeal, focused marketing, and the good quality of the releases. You got Persona on Xbox, that’s brings people in.
I’m eager to check the calendar of Japanese games for this year.i don’t know if they blow up all cartridges in January or there is more to come.
I suspect they will port core software running on the cloud first, running C# and chomping tops of RAM and CPU because reasons. Rust helps with both, but it takes time to port. Frontend apps will be the last thing will bring to Rust, maybe using WASM, and to avoid tools, use the same WASM packaged with Chromium for their standalone “apps” and walá: one codebase, all platforms.
What’s dissapointing about Dev Home is that it offers nothing of value to the average developer, let alone somebody start it.
Given the power of containerization and WSL2, you would expect it could create development environments for a given app, like creating a firmware for a microcontroller using Rust, or a backend using Typescript, and even bring common tools or toolchains. Instead, we get some widgets and that’s it.
I think it will depend on what Microsoft promises to the team. Eventually the funding needs to como from someone, and seems that Game Pass is great for games that can’t drive by selling copies alone or are not Baldur’s Gate III level of quality.
As I said multiple times before, this iPhone sits in price over substantially better phones (from Google, OnePlus and Samsung), and below a feature-complete iPhone 16 with a complete A18.
My guess is there are not too many units (binned A18), and they will use this opportunity to raise the iPhone prices by $100.
It would been killer for $399 or even $499. Guess the previous iPhone model have become the new SE.