Me, because I cannot understand how people can miss the facetiousness of this meme template with such confidence
Ah yes, the Unum tower’s child
https://github.com/fgsfdsfgs/perfect_dark
You’re also going to need a ROM, which shouldn’t be too hard to find on the high seas
Kb+M controls are awesome, especially for diagonal movement that lets you run at a steady 141% speed - it’s also way easier to land your shots while aiming.
Following the analogy, what if the screwdriver part was bent by 30° and you had to awkwardly turn the tool while keeping it tilted - but there’s also a spring mechanism that attempts to retract the screwdriver you push too hard against the screw?
(all of that for historical reasons, of course)
((or even to discourage you from using the tool?))
Not necessarily.
They’re a basic data structure used everywhere, most notably with command arguments ( $@
) and can make shell scripts a viable option for many simple tasks if their syntax makes sense and you don’t have to wonder how their expansion works every time you see one being used.
Zsh, because unlike Bash using arrays in Zsh doesn’t make me want to perform percussive maintenance on the nearest Von-Neumann machine
Wh… what do you mean, “originally as a joke”?
III. We’ve Already Seen Extensive Gains From-
When I was younger, I read R.A Salvatore’s classic fantasy novel, The Crystal Shard. There is a scene in it where the young protagonist, Wulfgar, challenges a barbarian chieftain to a duel for control of the clan so that he can lead his people into a war that will save the world. The fight culminates with Wulfgar throwing away his weapon, grabbing the chief’s head with bare hands, and begging the chief to surrender so that he does not need to crush a skull like an egg and become a murderer.
Well this is me. Begging you. To stop lying. I don’t want to crush your skull, I really don’t.
I have a few in my library:
I don’t think these games aim for nostalgia, nostalgia alone is not a good reason to choose low-poly or low-res graphics.
Low-res textures and sprites have the advantage of being much easier for artists not only to hand draw, but to explicitly choose what details to give to a certain surface.
3D games with low-res rendering also have their own appeal, like you say: they tell you what you’re looking at but still leaves your imagination the burden of filling in the details.
To me low-poly models don’t really have their own appeal, unlike pixelated visuals, however I also don’t mind them at all.
I still occasionally play games like Perfect Dark and TLoZ: OoT on their recompiled PC ports, they look good despite their low-poly nature because they don’t need high-poly models and their animations would look uncanny if they did (goofy ahh textures though).
However, there are some retro effects that I find to be straight up ugly: Signalis applies a CRT effect occasionally, which I can’t say I’m fond of.
Isn’t it more of a blue shift / red shift situation, rather than scattering?
Shut up, I’m not old stop lying
I don’t know of it’s considered a classic or if it will ever be, but to me Crysis 2 generally looks way better than most of the stuff you see nowadays.
Otherwise, I think Halo Reach is the best looking Halo and it doesn’t show its age too much, if you look at the MCC/PC version.
Didn’t that turn out to be an issue related to adblockers?
Yeah, but do you know how dangerous a tree is? It will eat you alive without mercy
Why would a car have a pet?
VS Codium did that at some point, it probably still does but I haven’t checked