Exactly, without proper protection and equality for same performance/quality of work, it’s just pure exploitation.
Exactly, without proper protection and equality for same performance/quality of work, it’s just pure exploitation.
okay, let me ask the real question:
I think honestly they might be looking to have their own platform on PC one day to not paying the platform fee.
if they keep using steam backend for part of their PC framework, they will pay a lot more in the end, compare to invest now take some flames and properly push for their account backend on PC WHILE have steam’s market place/distribution work for them.
Don’t get me wrong, Sony already have the capability to server digital contents to all the PS5s, but it’s a closed system and no worry about hacking etc as much compare to PC.
It took me so long to bake all the maps and future map updates from Mods(threewave mostly) and publish on our dorm FTP. People that still play on CPU is at disadvantage for sure.
But after a while anyone that plays 3d game already have one. It basically trickle down to other players. (ie my voodoo1 was sold cheap to one of my friends back then when I got the voodoo2.)
you forget the amount of time needed to bake Quake translucent water patch.
I’m willing to double dip just to roam the world with my ultrawide oled again, I’ve never really touched the coop mode anyway in Ps4 and then later PS5’s remaster. I want to support the studio and I hope the Helldivers 2 event sends Sony a clear enough message. It’s only 2 days in and they will be monitoring metric etc. Remember how well that reddit blackout worked? But this time, steam seems to willing to refund for those delisted countries no issue, so players in those region can hit Sony in the pocket. (and sadly, AH as well. )
You can even skip the whole suite if you don’t need the AMD per game driver tweaks. OBS now come with direct AMD av1 support and also can record HDR content.(which relive can’t do.)
I don’t mind about some minor cloth added, but it does kinda meh because perspectives. ( say for the bunny suit, if I can only pick one change to revert back I’d pick to remove extra cloth that covers more butt, not the cleavage part. Also once they release the PC version people are gonna mod it anyway unless they remain sony exclusive for extended period of time. )
Yes, I’ve played HD2 but are kinda drifting away from it as I don’t see something more exciting or new. ST:E does require more team work and I like the new class variety as well. But it’s still very rough in current state, and not as “fun” for people that prefer casual hoard shooter. (cause you have to do all those “other” things on top of shooting the bugs. ) I do thing it’s heading into a good direction though, hope the devs keep pushing some boundaries.
Stellar Blade: It’s actually quite nice action play wise after I played the demo. And you get some eye candy + Nier style story plot I assume.
Starship Troopers: Extermination: The new 0.7 update gives something interesting to play with multiple classes, and ways to bring weapon to different class. I am having fun with it even though the overall jank/bug/balance and issues. Grinding class unlock only take about maybe 7-10 matches depending on your class of choice and game mode. And support class are actually quite important, missions success or fail pretty much relies on the classes to do their job. I wish they have more maps and game mode + more bug types to come before I got bore with it again.
the creations are really small if I remember correctly, they are like kilobytes or things put together in a container. (there are maximum objects limits for the creation as well. ) I don’t know the max amount of favorite you can keep though, haven’t played the ps3 ones for quite a while.
if you mean the dive then just standing medium kick with proper spacing, if you are on emu you can snap shot the match or add more token and just practice anti air if it jump and dive from mid distance.
Source : https://wiki.supercombo.gg/w/Super_Street_Fighter_2_Turbo/Ken
If you only play old games for story mode, the CPU read inputs so you are gonna have a bad time anyway if you don’t exploit their tendencies. Don’t spam fire ball cause I think by the 2nd or 3rd match you start to getting jumped on. In fact, if you know how to do anti air(couch heavy punch from Ken) with proper timing you can beat the run pretty easily except char with command grab.
Like for CPU don’t even try complex input, read on internet for most basic punish(like empty jump in and then throw against zoner) cause throw is really high damage & strong in SF2. If you push them to wall then you do the light punch fireball with some distance to bait them to jump over then do your punish.
well, I am not good but consider I can usually finish all the combo trainings 100% so my execution is quite okay. (I quit fighting game cause the button tapping is quite noisy, so no more fighting game after my son was born. )
It’s a huge time sink and there are also cheaters(on pc specifically), so good luck.
Merge needs some stomp, yeah, mine stomp yours.
edit: note, this is a good thing, cause then we both have unlimited supply of tickets.
thanks lemmy and now I know what it is and doesn’t have to watch. ;)
which is really odd consider that they just released a console HDR patch and says they are working toward releasing FSR3.1 for both console and PC “soon”.
ST:E servers also crash at times so it’s not HD2 only feature. XD
I just want them to get MORE bugs(like way more, I know it’s more than what HD2 currently sustains, but with dedicated server they should be able to do more), MORE player support(>16, preferably have 32/64 players missions), and if bugs can fucking pile up like in movie I’d buy whatever cosmetic they have in store post launch.
If bug spawn is scalable to player count in the mission that would help as well, like a L4D AI director that spawns enemies depending on the difficulty slider and how well they are doing. We will see after today’s update.
I go look up and woah, Squad is almost 10 years old, next year would be it if including EA time. seems received quite okay with recent reviews on steam. DLC seems to be cosmetics only, I guess they need those extra cash from community haha. I don’t remember the mod drama, but if that’s the case the modder can just sue them for sure. (I do know they bought the Australian faction from modder if remembered correctly. )
I do think the ST:E xp wipe is justified and they do manage to keep career xp/level. If not I’d settle with some unique title or decal that only EA people get before 0.7 for their contribution. I mean EA player are basically paying alpha/beta customers that are willing to tolerate big changes/crashes/issues if it’s better for the future release. I think ST:E and Helldivers 2 are fundamentally different games and ST:E is just really rough on the mechanics side(since it was a squad mod originally), I have hope as it’s always one of my fantasy to shoot waves of bug and climb over their bodies since the movie. And just 4 players with orbital strikes doesn’t really fit that scenario of squads getting thrown into meat grinder. (yes, I also wish they can support more > 16 players ) It would be fucking insane if we can play 100 players against thousands of bugs. Actually, I’d settle with 64 as the game mechanism and enemy spawn now can’t sustain that many players doing coop and many player would get nothing to shoot with. well, man can dream, :P
care to expand on this more? I do know Squad seems to have a quite community split update but since I don’t focus heavy on milsim so I just take whatever youtuber presented and said. ST:E is still EA and judging from the last live stream they seem to bite the bullet hard upgrading to UE5, but engine upgrade is always hard but should pay dividends later down the road. Especially for a EA game, I think the general expectation for game to just blow up fro EA is really odd. Look at say BG3 or Hades during EA, they don’t have that high player count as well even though they are made by more well know devs than Offworld.
just move to unified vram like console would be best.