Moonworm [any]

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Joined 1 year ago
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Cake day: January 1st, 2024

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  • Kind of makes me think about comparing the very fucking long period of time before agriculture where humans were just monkeying about compared to the shorter period of time afterward with a lot more people and then even the relatively quite fucking short modern period with even so many more people. When you think about the rate of change of human living, for instance, how fast it is now; is that just because there’s so many more of us? I mean there’s more of us because of things like the agricultural and industrial revolutions, but is it also a bit of a feedback loop? There are perhaps some frightening connotations to that - but to say my actual point, maybe it’s appropriate to think about the “amount” of history in human-years rather than just years.





  • I’m really loving that this game has some challenge to it. Like I’m getting annoyed that the computer player is claiming new territories that I wanted. I tried to challenge him on one to see what happened and he rolled out with a sizeable retinue and around three mercenary units, absolutely dwarfing what I had access to.

    I think clearing camps is really important, but you do have to race for them sometimes and pay attention to your units. I don’t know if it actually effects anything, but I reason that calling my militia up during harvest time might make the harvest slower, and it already needs a lot of hands, so I try to go for camps in the summer and winter.

    Right now I’m trying to get some arms and armor produced via blacksmith and get my first bailey set up. I had only a small deposit of iron in my starting region, which got mined out really quite quickly, so I’ll have to be careful about allocating it to different weapons and armors, once I unlock that development. The retinue system is neat so far, quite expensive to get your guys together, but you can customize them. They all seem to wield polearms (reasonably good selection of these, there are some gorgeous bardiches, but only one pole-hammer besides that.) or a short weapon with a buckler. Not sure if that can be changed anywhere.



  • More than anything, it’s really pretty and the details are tight. It’s also fairly challenging thus far, like I was micromanaging labor assignments a little to have more hands on farming during the autumn and then shifting them elsewhere in the winter. I played for a few hours and then got my village burned down by raiders, which was fun! it seems like you can keep going after that without too much backtracking. I think I’ll probably start over though. Remains to be seen if there’s much to it once you get your ducks in a row though.