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Cake day: July 13th, 2023

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  • Most games don’t even try to be reasonable about stuff like that, so it’s not really your fault. BG3 often enough fails that itself, but it clearly does it’s best to consider stuff like that.

    Hope you have fun with the rest of the game, it’s amazing fun. And trying to really roleplay a bit and get into the character interactions is rewarded a lot both throughout the game and at the end, so keep at it.


  • From the perspective of a DM in a real DnD game, the enemy would simply not have an incentive to follow you. It wants to guard the forge, not kill you at any cost.

    If you really wanted to, I’d have let you go that way, but I wouldn’t just let the creature run into suicide or abandon it’s only task for no reason, so I think BG3 does this fight really well. Especially because this is actually a fight where using the environment can make the fight much much easier and there are environmental clues before the fight that hint towards a weakness in the boss.


  • KoboldOfArtifice@ttrpg.networkto196@lemmy.blahaj.zoneEgg Rule
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    10 months ago

    Shops closing on Sundays in Germany is no workers rights issue. No one is asking workers to work 7 days a week.

    Germany as plenty of students, for example, who’d love to have a job on the weekend because they have the freedom to choose a bit better when they work and when not.

    The reason Sunday to this day is still a day when almost all shops have to close is mostly religious. There are restaurants and some other shops that are allowed to stay open and most of them choose either a different rest day or make sure that they have someone on any of those days. One workday on a Sunday is plenty to fill out a typical untaxed low payment job that are very useful to students and others looking to just get a bit of an income.

    Actual workers rights aren’t telling people that they can never work on Sundays, they’re guaranteeing people that they will never need to work too much.






  • Taiwan isn’t exactly a rogue province. It’s the holdover of the prior government of China that lost the revolutionary war and retreated there.

    It doesn’t entirely invalidate the point, but it has to be said that the situation is markedly different from the one with Texas.

    It’s more like if Texas overthrew the US government in a violent rebellion and the UK worked to support the holdover of the old US government that retreated to Puerto Rico.

    Nothing that happened since has invalidated truly the right of Taiwan to remain a sovereign state. It’s in no sense a rogue province.







  • Paradox has long maintained a DLC policy based around their permanent improvement and development of their games. I don’t get what is greedy about genuinely expanding their games with content that wouldn’t have been in the base game and charging money for it. Some of the DLC may indeed be on the more expensive side, but calling their entire policy greedy is simplistic and just trying to bunch them in with companies trying to rip you off. Sure, there’s been cases where some of Paradox DLC has been egregious, but frankly, the standard case is that they clearly added onto the game that otherwise wouldn’t have been there at all.

    To propose one of the titles where this works best is Stellaris. I genuinely mean it, take a look at that games post release development and tell me that Paradox is being genuinely greedy. Just because something is long term profitable doesn’t make them necessarily immoral.





  • I admire your ability to keep track of all that. I actively play FF14 to fill my MMO slot and then some other game that is my mainstay at the time. If I dare even touch another serious title, it tends to completely push out the prior one, so I have been really trying hard not to start another bigger game while I’m not done with the last one.

    It’s how I’ve been playing Yakuza 0 for the last entire year, coming back every half eternity. I really need to just sit down and play a title or take forever.


  • Shogun 2 and older games massively lose out on the UX. Especially in combat, the games have much less quality of life.

    Furthermore, the newer games simply work towards a somewhat different audience. The studio has clearly picked up on the success of Warhammer and after stumbling both through all of Three Kingdoms and the launch of Troy, they seem to have firmly settled towards the more fantasy direction which is counter to the philosophy of the earlier games.

    While I certainly support trying out the older titles too, calling Troy a simply worse game than the older titles is a bit reductionistic and definitely has a personal bias and may be somewhat misleading, even if your advice was in good faith.