Why, a hexvex of course!

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  • 295 Comments
Joined 2 years ago
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Cake day: June 10th, 2023

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  • I mean, the alternative is you just accept regular grid failures over 1–3 decades while you speedrun towards wind. This sounds great on paper, till you realise UK homes are shifting to electric heating, and those power failures are going to be violent ones doing a lot of damage.

    You could mandate lower power use, but that’s a recipe for being voted out. Back to fossil fuels you go.

    You could tax energy intensive industry, but the UK is trying to revive its manufacturing centers, not kill the survivors off. Likely this will generate enough friction to shift power again.

    You’re effectively handing the anti-green lobby a golden ticket, which may even mean the issues last more than 3 decades as UK politics flipflops around. In essence, a stopgap is needed due to the sheer state of British energy infrastructure.



  • In terms of nuclear power, lessons need to be learned - the first few plants are going to run over both budget and time because they’re not going to take any risks. Better it runs over than it’s done shoddily.

    Remember, the UK power grid is ancient - it’s going to need to be rebuilt from the ground up to integrate renewables (a project more than 20 years in the making). Especially so with such “rapidly” fluctuating power as wind.

    Again, it’s a stopgap that should be used while actively developing grid changes to better shift the load to wind.








  • For every mod you add, complexity usually increases exponentially.

    Depending on the game, difficulty also varies: modding stardew valley is joy (117 mods in a pack, easy afternoon sipping tea), modding skyrim less so (oh god,these two amazing mods tweak the same tree, time to go patch hunting, 2 weeks later you play it only to spot obscure graphical glitches, all hail wabbajack automation!), trying to make a working multiplayer mod pack for rimworld is pure suffering (why do you hate me, why do two compatible mods generate mass instability?!? 4 months of bug hunting and unsalvageable runs due to strange mod interactions, gave up for now).





  • I think it’s a case of copyright (allowing a creative to benefit from their creativity) vs copyblight (allowing a company and it’s legal team to predate on the creativity of others).

    This matter has always lurked in the shadows, but with the advent of “everything as a service”, the consumer is facing a lot more copyblight than copyright.

    To put it into context, when a game publisher copyright strikes a fan game, they’re not protecting the team who created the original game; they’re protecting the interest of shareholders. They’re ensuring the game IP remains a valuable asset to trade; not a product that inspires but one that enriches creatively bankrupt parasites.