• 1 Post
  • 8 Comments
Joined 2 years ago
cake
Cake day: June 7th, 2023

help-circle




  • Honestly, I find it to be something of an undercooked feature, and hope that the world outside one’s home tile gets built up a bit in a future update.

    You can settle new tiles for: Getting away from a threat that’s too big. Infestations are a common cause for this. Cheesing resources - You can quickly grab up all the gold and silver of a map before leaving and settling a new tile. Sell at neutral bases for shock lances, horses, and food. Tomb raiding - Crack open those ancient dangers to very quickly level up your weapons and armour, as well as a consistent source of prisoners and bionics.

    So new tiles can trivialise the early game gearing up and recruiting process, and at this stage there’s basically no consequence to it, since each tile gives you some grace time to settle. To a lesser extent it trivialises the mid-game rush for steel, because why scan when you can go to one of the 6 adjacent tiles and load up a herd of muffalo?

    So all in all I feel like settling new tiles is OP in a broken way, and I’d like to see some more consequences. Ideally, threats should be based on faction wealth, not colony wealth, and start appearing after game start, not tile settled, and some threat types should be able to chase your caravan on the world map.


  • Gosh, that’s a lot of landmines! As others have said, you can “encourage” raiders to step on them by putting concrete underneath them so they’re more likely to path towards them. You could probably do the same with wood fences to give them the idea of having cover where they might want to try and shoot you, but no, it’s just another landmine.

    Grab that stray unstable power core, those things are excellent for setting up isolated micro-grids for things like ambrosia greenhouses and deep drill stations. Or just add to your main grid.

    You can get rid of your bedroom corners on the inside of your insulation corridor and move heaters and lamps into the space to save on movement costs.

    Is the fence there to keep animals out of your minefield? If so, you could replace the sandbags with barricades and get rid of it, because barricades do that job too. And can be upgraded to plasteel as the game goes on.

    Shelves to either side of your workbenches’ sitting spots loaded up with the most commonly used ingredients saves a lot of hauling time, especially for things like meals and drugs.

    I’d maybe think about moving the hospital closer to the psychic emanator. Rooms don’t get quite as much advantage with it, and it really shines after a raid when half your colony is in the medbay.

    All in all, though, it’s a pretty solid looking colony. Good job.



  • Depends how far back you go. Obvs, not all mods are keeping up as the game updates, but if anything, I find that the modding community has only every grown and gotten better with time.

    I think that mod versioning was introduced in 1.1 (so about when Royalty released), which made it a lot easier to keep track of what works and what doesn’t, so you might have issues with mods from before then, but honestly there’ll almost certainly be a replacement if something was popular and was discontinued.


  • I’m still using it because old-dot-reddit-dot-com still works, and until it doesn’t, I probably will. That said, I’d rather the fediverse thrive than the increasingly corporate-beholden reddit does, so I’ll favour what sparse engagement I make to a lemmy instance first.

    I think what’s hardest to replace from reddit is the absolutely monstrous archive of posts and discussions, which seems to be a bit of a two-edged sword for them (if the official statements are to be believed) - it costs a tonne in hosting, but makes them the most relevant source for real human discourse. This needs to be handled better, and ideally I’d want to see:

    • Some sort of archive-dot-reddit-dot-com. Minimal, flat html, ideally anonymised as much as computer-ly possible to help with the inevitable privacy issues this would raise.
    • Some sort of mobile-dot-old-dot-reddit-dot-com, as they seem incapable of making an app without bloaty (both visual and bandwidth wise) “features”. Call me a boomer, but if I can do something without a specific app, I would rather do it that way.
    • Separate i-dot-reddit-dot-com and v-dot-reddit-dot-com into different companies from the main reddit, reddit should be link aggregation and discussion, content hosting seems like a costly thing to try and monopolise.
    • If it really costs so much to run the APIs, I’d rather see more user-based rate limiting than price gouging to discourage bad actors. I do not think that is why they are price gouging, but am trying to assume good faith on their part for discussions’ sake.

    I know I’m an idiot, and some of these are possibly already done and I just haven’t looked hard enough, probably some are impossible for obvious reasons I haven’t seen. Though even if reddit as a company turned around and tried to become a curator of the discussions it holds rather than milk it’s current audience dry with ads, I’d still rather see lemmy out-compete it. Protocol > Platform.