

Now factor publishers cut and the cost of development. At 50% they probably didn’t even recoup their costs.
Now factor publishers cut and the cost of development. At 50% they probably didn’t even recoup their costs.
Of course you’re going to have a hard time finding anything on Google because any game that fails to be a success also drops from search results. But to give an example, Arco. It’s got positive reviews from pretty much everyone giving it a review and yet it didn’t even get more than 200 concurrent players on Steam. I’m not saying it’s some unbelievable gaming experience, but it is a good game. If there’s nothing wrong with the game why was it a failure? Am I supposed to believe they made a game for nobody?
But great things have mass appeal outside their niche. Metallica is an excellent example of that because it’s not only metalheads who listen to Metallica. Same thing with games.
I think we can agree that soulslikes are not for everyone. Lies of p and Lords of the fallen give a rough estimate what the core audience for soulslike is, which is pretty small. But it didn’t stop Elden Ring from being the biggest release of that year, because Elden Ring transcends the genre it’s in. Great games will pull people from outside their niche the same way great songs, shows, movies, books and paintings can reach well outside the box people have put them in.
In gaming we’ve seen the same thing happen with Silksong. Same thing happened with Clair Obscur and the JRPG genre. Same thing happen with BL4 and the looter shooter genre. Hades 2 will most likely pull people outside the roguelite genre. Silent hill f will most likely pull people outside the horror genre. When you have so many great games pulling players from outside their niche and hogging all the limelight, how are you going to discover those other great games that don’t get any of the limelight? You won’t, which is why this is a discoverability issue.
But you still have to discover someone putting out the equivalent of Master of puppets. The issue isn’t that too many games get released, the issue is that too many good games get released. When every year 15 master of puppets comes are you going to buy all 15? Are you even going to be aware of all 15 of them?
People will buy what they’re aware of and the issue is that so much good stuff is coming out it’s almost impossible to be aware of all the good stuff coming out. That’s the issue here, great games falling through the cracks because other great games release around it.
Why would this speak to them? They didn’t grow up under communism. All they know is that their parents say it’s bad, but they don’t actually know why it’s bad. Chances are they don’t really care that Trump is likened to a communist because they don’t understand the implied meaning behind the word. It’s the same with calling Trump a fascist. The average American doesn’t care because they don’t know anything about fascism beyond “it’s a bad thing”. It’s just a bad word which makes it the equivalent of calling Trump an asshole.
I thought there was some way but I guess I was mistaken.
I hate Game Pass. It’s a poisoned well. If it’s a continued success it won’t just turn games into subscription service content (meaning we’ll own our games even less. Anyone thinking MS will continue selling games separately I guarantee if Game Pass sticks around for the next decade there will be “only on Game Pass” games) but it will become a locking mechanism for whatever MS new gaming OS will be. MS will make sure Game Pass won’t work on Linux so MS could continue having OS dominance in the gaming space. And of course the service will eventually enshittify because $$$.
The future of Game Pass is a future nobody wants. Paying for an overpriced service to play a curated list of games you can’t own on a machine that will track everything you do and feed you ads every chance it gets.
Probably a controversial take but this race is a perfect example of why I think Lando doesn’t have what it takes to win the WDC. Piastri putting in the wall gave Lando the perfect opportunity to make up points and he finished exactly where he started. You do not win a championship if you don’t go for the points that are left on the table. If Lando somehow gets the WDC it’s not because he won it, it would be because Piastri lost it.
Yeah. IMO the research has taken a wrong metric and come to kind of a useless conclusion. If your goal is to have a lot of new players at launch then of course a short early access is better. Theoretically even better would be to skip early access and go straight to 1.0 because then you have less people who picked up the game during early access.
I’m currently playing No Mans Sky and the game throws so many random items your way without any indication as to what it’s used for. I have containers upon containers full of things I’ve never used because I have no idea where or when to use them. I could google and end up in a fandom wiki where I’ll get wrong information because the page is missing information about the last X updates that have changed what the thing does. In that scenario I could absolutely see a use case for gaming AI where I don’t have to waste my time getting the wrong information as the AI can instantly tell me that wrong information.
But more realistically I could also see AI being used to help people get from nothing to a meta build, because most games that have meta builds have guides only for what the meta build is and no explanation how to get to the meta build or what parts of the meta build are important. That’s why you see people blindly imitating meta builds and then getting absolutely obliterated because they have no idea why the meta is meta. AI could fill in those blanks while playing the game. I guess it could even be abstracted to just helping follow the meta meta. Like for instance in CS2 if you’re an average player and you have no idea how the rounds flow the AI could tell you “the opposing team has X economy, buy Y and be aware of Z”, which technically isn’t cheating as it’s just game knowledge, but IMO it’s borderline cheating.
I could come up with ideas how AI could be used by the average gamer, but all those ideas kinda expect AI to be actually useful and I’m not sold on AI being that useful.
I think the other guy was being sarcastic.
I had to translate the law but it does seem to define lootboxes as something you purchase. But legal texts are very specifically worded so I can’t be sure some nuance didn’t get lost in translation.