• 13 Posts
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Joined 2 years ago
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Cake day: June 14th, 2023

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  • Trinity always feels like a frame that despite the recent re-work is just too much from a different era of the game. On paper bless is an incredible support ability compared to something like wisps motes as it not only provides faster healing but also a full shield gate. And yet wisp is more popular because her motes provide in the moment healing which is far more relevant in the modern game where you’re either immortal or at risk of being one or two shot. It’s also far less reliant on the supporting player to monitor everyones health and hit the button at the right time.




  • Valkitty time!
    First of all yeh she needs a rework badly, her 1 is pre-parkour update, her 2 has been power creeped by so many other frames and her 3 doesn’t even do anything without an augment, Hysteria’s pretty great but the stance is horrid. All in all a frame that could use one of those patented Pablo lite reworks.

    That said she’s still awesome, I’ve been kind of working on a bit of a ‘rework’ lately seeing how modern I can make her kit feel with just in-game mechanics. So far I have.

    • Nightmare Paralysis: Prolonged Paraylsis augment + arcane trickery + arcane crepuscular + ground finishers. Now paralysis does the small grouping/stun thing but ground finishering a group of enemies grants you invisibility and a crit damage buff for 30 seconds, useful both on hysteria and non-hysteria builds.
    • Better Hysteria: Tennokai, + 1 nira mod (I like the exilus one) + seismic wave on her talons. Hysteria heavy attacks are now better used as heavy slams and when you do they’ll nuke a room of level 200 steel path manic bombards without issue, gives her claws a bit more oomph without having to resort to slide attack spam.

    Its… a bit of a work in progress but I still love her as a frame, ████ (too many) hours of in-mission gameplay on just Valkyr prime are proof enough of that. There’s nothing more relaxed than tooling around an exterminate or survival in perfect safety ripping grineer heads off.



  • Its not an overly hard boss but its exmplery of how rotten warframes core mechanics are at this point. Especially in the apex version its just cheese the boss before it cheeses you.

    Personally I think its down to how abundant healing has become, We can instant heal at will so the only damage thats meaingful is oneshots, and when that’s the case it invalidates all the survivability mechanics that aren’t one one shot resistant in turn, and the only worthwhile defence for enemies is either weird damage calculations or disabling half the mechanics we play the game for in the first place. Healing is out of control and player damage is out of control and its eating away at the core gameplay loop.








  • So Mag is very powerful but not really my frame, I did give her a solid try once and the result was a Brozime video (I’m one of two people behind the original reddit post that Brozime refered to as ‘the reddit community’) While broken if used right it always feels like the correct way to use mag is never the intuative way to use mag, her best interactions come from using her kit in very un-intended feeling ways.



  • Very fun pinball frame, great since his re-work but DE seem to have a hard time hitting the mark with how quickly consumed enemies die. If they died really quickly you could use eating as a direct form of killing but its not quite fast enough for that, but its too fast to easily maintain charges for your abilities and to stop his 3 from draining exponentially. It ends up with him being a very active and still fun frame but one that doesn’t quite hit the mark for either power fantasy.