The point of this spell is a first level “hide body”, which can arguably make it more useful than jump.
FTL has held up surprisingly well
Might be worth repositioning some of the landmines or finding some way to funnel raiders into them, not sure it is worth the cost to only catch a couple raiders at most. What win are you going for?
Cool to see the creature wealth still increasing as the remaining pawns only get stronger after each reset
There are still an ungodly amount of mods for literally anything. All of the Vanilla Expanded mods are very high quality, plenty of older mods are still either updated or have been remade, and there are plenty that integrate with the new systems added by the DLC.
Second this, FTL also has a pretty decent modding scene too
Some interesting minor changes here:
Death-on-downed chance now applies to several non damage health state changes. (Heatstroke, hypothermia, tox gas, lung rot) - can’t use hotbox to guarantee loads of prisoners anymore.
Things to load into transport pods can now be changed at any time. - modify pod contents mid-load!
Loudspeakers and lightballs can now be switched on and off. - no more uninstalling to save power.