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Joined 2 years ago
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Cake day: August 4th, 2023

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  • Used unity for my last 3 games and I’m getting really really tired of their shithouse performance over the last 3-4 years. They’ve gone from constantly making new features, tutorials and systems to barely doing anything.

    Engines need constant feature packed updates, not bare bones rubbish. For example there’s no DLSS support for URP, it only works in HDRP. There’s also “no plans” for it according to the devs, which boggles the mind considering URP is arguably the better platform for mobile, console and regular console gaming.

    Game engines should be rapidly evolving and supporting these features, they should take 3-4 years to get commonly implements features or to have to rely on third party plugins to make them happen.












  • The performance has been pretty shocking at launch even with the latest patch. What’s even more shocking has been the super bad takes from the steam forum commentators such as:

    • skylines 1 also launched poorly, it’s fine
    • at 100k sims in skylines 1 you only used to get 30 FPS max so why are you complaining
    • just drop your settings to low for everything it’s fine (and also it looks like shit)
    • I’ve had no issues on MY computer, it’s perfectly smooth (it’s running at 15-25FPS)
    • get better hardware (it runs poorly at 100k with a 13900k + 4090, upgrade to what, a supercomputer?)

    I get that people invested want to bootlick their favorite company, but pushing out games that are clearly not finished isn’t great