For those who have pre-ordered it is already here, the rest have to wait a little longer. Starfield is finally here! Have you bought it, why or why not? If you’ve already played it, what do you think of it? We are very curious!

Discuss all things Starfield below!

    • butter@midwest.social
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      2 years ago

      I didn’t pre order. I waited for review embargo to lift, then I bought it today.

      This isn’t “early access”, this is Bethsda squeezing money out of game pass subscribers

      • Sydius@lemmy.world
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        2 years ago

        I actually have no problem with this, I even almost like this.

        If you want, you can spend extra cash to play it a few days earlier, otherwise you can wait and get it for “free”. This drives sales, “forces” the most hardcore players to purchase the title, and ensures that gamepass players can enjoy first party titles on day one even in the future.

    • gamer@lemm.ee
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      2 years ago

      I got the premium edition when I bought a new CPU and it came bundled, so I still have my Hardcore Gamer Badge.

      …I also got Overwatch 2, but I’m not even going to bother redeeming that one.

        • gamer@lemm.ee
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          2 years ago

          You’re right, just checked my emails and saw that the code is for “Overwatch 2 Invasion Ultimate Bundle”, which I guess is DLC or something. It was bundled with a Zotac 4090 on Amazon.

      • emptyother@programming.dev
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        2 years ago

        Same. I almost always hold on games until just after release, when the preorder is still up, so I can read user reactions and gameplay videos before buying but still get the crappy preorder rewards.

  • ryven@lemmy.dbzer0.com
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    2 years ago

    Coming fresh off BG3, the quality of the writing and the amount of character expression in dialog is like night and day. Honestly there was even one moment fairly early on when I said to myself “Fallout 4 would have let me extort this guy” and then I realized how egregious it was that I felt I had less agency in this quest than in FO4.

    • Bri Guy @sopuli.xyz
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      2 years ago

      Dang, that different huh? I’m on Act III in Baldur’s Gate 3 right now and was thinking about taking a break for Starfield lol

    • darkkite@lemmy.mlB
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      2 years ago

      the side quest lines are giving me a few interesting options. try the corpo one

  • net00@lemm.ee
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    2 years ago

    Just played 4 hours. Not saying whether the game is good or bad, but I’m not seeing the point of the spaceship yet.

    It’s looks like merely a medium for the fast traveling mechanic. You can’t really “move” in space (as far as ive tried), and can’t use it to fly within a planet.

    I expected being able to manually travel from planet A to planet B and finding cool stuff along the way. If you wanna actually move you need to fast travel.

    I also expected to be able to get in my ship and go from place A to place B within the same planet (also finding cool stuff along the way). It seems that also is just done by fast traveling only.

    • JasSmith@kbin.social
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      2 years ago

      This is one of the more biting criticisms I’ve heard of the game. It results in a lack of feeling of scale and scope. The universe just feels like connected places, instead of worlds within a galaxy. No Mans Sky got this right, and it’s surprising that Bethesda would fumble such a core mechanic. It looks like they tried to cover up this wart by… removing city maps.

    • Boiglenoight@lemmy.world
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      2 years ago

      I had this complaint early on. It was very disheartening.

      20 hours in, I love that I can fast travel from one planet to another in an entirely different solar system, to the building I need to get to.

      • net00@lemm.ee
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        2 years ago

        Tbh I have had a lot of fun with this game (35h in). It’s an RPG first and space explorer second, nothing necessarily wrong with that.

        I also learned that if you’re tracking a quest you can use the grav drive right from the ship’s HUD by selecting the locstion marker. It does help immersion a tiny bit more.

        Overall it’s what they promised, modders can anyways “fix” the shortcomings.

    • Kaldo@kbin.social
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      2 years ago

      I did read that landing on planets is just a cutscene rather than a seamless transition, but I thought for sure you can actually fly it in space - isn’t there even combat with other spaceships or random locations to check for resources?

      Is there anything else to do on the spaceship, does it feel like a home base where you keep your gear, crafting benches, companions to talk to, etc? I really want that cozy starbound/kotor ebon hawk vibes if possible 🥺

      • ryven@lemmy.dbzer0.com
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        2 years ago

        So you can fly in space, and fight space battles there, but you can’t really fly fast enough to fly from one planet to another in real time. To move to a different point of interest in the system, you need to fast travel to it. So the meaningfully interactable part of space is just the immediate area around each fast travel point.

        I’m not far enough yet to know if the interior gets more interesting after you add more modules to the ship; the starter ship is basically an RV: bed, galley, cockpit.

        • Kaldo@kbin.social
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          2 years ago

          Yeah I meant fly as in between locations without a loading screen, kinda like in X3/X4/NMS or even Freelancer/Rebel Galaxy and older spaceship games. I get it might be harder between solar systems the way E:D does it but kinda sad it’s not real travel within one. Maybe they patch it in one day in the future? Who knows

          • tal@kbin.social
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            2 years ago

            Yeah I meant fly as in between locations without a loading screen, kinda like in X3/X4/NMS or even Freelancer/Rebel Galaxy and older spaceship games.

            Ehhhh.

            I dunno about No Man’s Sky.

            But in X3 (and X2, for that matter), you don’t really seamlessly enter stations. In X4, you do, but it felt like a gimmick to me – there’s not much interesting gameplay on a station.

            And there are loading screens between sectors in those games. Short ones, but they’re there. Freelancer too.

            • Kaldo@kbin.social
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              2 years ago

              Well I never said “enter” stations, I said travel between them. In X3 you used SETA to travel between stations and in X:R and X:4 you had (super)highways. Freelancer also had those rings that speed you up and you could leave them at any point - in fact, the way piracy worked was you destroy one of the rings which would interrupt the travel and drop any ships out of the hightway lane so you could attack them.

              Basically, all of these games didn’t just have a loading screen when going from one station to another, there was an actual feeling of distance and travel. From what I’ve heard starfield doesn’t have it at all.

      • net00@lemm.ee
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        2 years ago

        There is spaceship battles, not sure about random locations, but I’m guessing you’d also need to fast travel to those.

        Also the spaceship is VERY customizable, so much in fact that I found it overwhelming lmao. Not saying that’s bad thing, but you’d definitely need to come up with a lot of credits /loot first.

        Again I only have 4 hours in game, so I don’t really know much yet.

      • Veraxus@kbin.social
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        2 years ago

        Your ship is basically a TARDIS. You pick a destination from your star map and then your ship magically disappears from one place and appears at another. There is “space” but it feels completely fake, like they tacked it on at the end. Really, so many of the games mechanics feel fake and the effort it takes to suspend disbelief is really high.

  • Veraxus@kbin.social
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    2 years ago

    Spent a few hours trying to fix the broken ultrawide support. Eventually, the good old hex edit fix for aspect ratios on the EXE did the trick. After that, the FOV was messed up, but the game doesn’t have an FOV slider (or HDR, or DLSS)… so eventually I managed to fix that with a custom ini.

    The next few hours was spent shooting pirates like I was playing Far Cry in Space, and struggling with the game’s horrifically designed UI, menus, and inventory. So far, I am feeling very angry about the game. Like we were flat-out lied to about what the game was. There is no exploration. There’s barely even “space”. You just teleport from map to map shooting pirates… with a little scanning creatures and mining rocks mixed in. I don’t understand how anyone is okay with this.

    • OscarRobin@lemmy.world
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      2 years ago

      Yeah I got it for free with a purchase and have played a couple hours and it runs terribly, looks middling, and the gameplay is the most base aspects of previous Bethesda games except lacking even the exploration or cohesion.

  • Sused@lemmy.sdf.org
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    2 years ago

    I did not bite and will avoid it until 75% off GOTY edition all DLC in etc. Patient gamer through and through, burnt way too many times. So far what I read about it, it not optimized, it’s shallow, lacks polish, etc etc. Basically, a standard AAA fare, something we sadly grew to expect from major studios. Will be watching it for a while to see what I’m missing.

    • nova_ad_vitum@lemmy.ca
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      2 years ago

      There’s no reason for studios to behave better when they get a bazillion pre-orders and games make a profit before they’re even released. When that dynamic is in play there will always be an army of MBAs who point out that the purpose of the company is hyped releases and everything else is strictly secondary.

      So to sum up, I agree. I won’t be touching this until it’s mature, stable, and on sale.

      • Sused@lemmy.sdf.org
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        2 years ago

        I have no arguments against it. Do your part and let us know if we’re missing out on anything. How does it stack against No man’s sky?

        • just_change_it@lemmy.world
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          2 years ago

          I hated NMS so I think starfield is kind of better but not at all in any sense of a space sim / 4x aspect. Space is mostly just a minigame with arcadey feel in a not great way imo.

          It’s a bethesda RPG first and foremost and honestly it plays mostly like a fallout 4 total conversion mod. Instead of a map (there are none) you just get a bunch of fast travel points. Planets have 1-3ish “biomes” which are individual rng maps with POIs which are very far apart and often meaningless.

          I really loathe the equipment system in Starfield. Attachments require very specific resources and if you have two identical guns side by side, one with an extended magazine and one with a reflex scope there is absolutely NO way to combine those attachments or weapons in any way. They are always unique. Plus as you level up the same weapons get new prefixes that are simply higher damage versions of the same thing, same ammo and everything.

          Oh and for fun when you mod a weapon to be full auto it loses ~60% of it’s per hit damage because DPS is the only stat they balanced on. Semi-automatic weapons and weapon mods are the only way to reasonably play. There isn’t much in the way of fully automatic skill tree items that make up for the huge ammo costs of fully automatic weapons and frequent reload times either- after all that 80 round mag simply does 3 times the damage when your weapon is semi auto instead of fully auto.

          Just too much carbon copy crap for me. I wanted innovation and I got a fallout mod.

    • m-p{3}@lemmy.ca
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      2 years ago

      I’m even planning to wait until the game is out on GOG, which could be several years from now.

  • darth_helmet@sh.itjust.works
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    2 years ago

    Upsides:

    • side quests other than the radiant ones are mostly cool so far
    • stealth archer isn’t so good that you can just play that way straight out, but the tree makes it looks eventually strong
    • zero g combat in a derelict space station was cool. I hope there’s more of that
    • base building seems fine, I’m not sure what it’s for, but it seems fine

    Downsides:

    • ship stuff feels bad. I don’t care about fast travel, but it’s just about the weakest ship-to-ship combat that I’ve played. Its early yet, though. Boarding a ship was cool at least.
    • combat AI is not good. Enemies never seem to take any initiative, they mostly just crouch behind wherever you found them
    • the setting has no… flavor? The factions feel like fallout analogues but without fun or verve. Maybe I just haven’t found the weird shit yet, but I’m not optimistic.
  • Narte@lemmy.ml
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    2 years ago

    Watched a streamer play for quite a while and my primary takeaway is that I wish Bethesda would just scrap their engine and start fresh.

    It’s got the same stiffness, gliding movement, butt-ugly NPC’s, and just the general feel of 15 year old Bethesda RPGs. I expect I wouldn’t be able to enjoy it for the same reason I struggled with fallout 4.

    • martenh@discuss.tchncs.de
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      2 years ago

      I’ve never understood this argument, most game engines are based on 20+ year old technology and have been updated throughout the years. Can the creation engine be improved upon? Definitely yes, but the engine’s age has almost nothing to do with it.

      • snooggums@kbin.social
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        2 years ago

        Their point is that the engine doesn’t show signs of being improved upon during that time and is still stuck feeling like a 20 year old engine.

        • tal@kbin.social
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          2 years ago

          If you mean just the Creation Engine, that was 2011.

          If you trace it back to Gamebryo, then Morrowind was 20 years ago, but I don’t think that one can say that even Skyrim looks much like Morrowind.

          • CaptainEffort@sh.itjust.works
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            2 years ago

            Skyrim literally had some of the same exact problems that Morrowind had.

            Personally I want them to keep the creation engine, if only for the stellar mod support. But let’s not kid ourselves, it desperately needs an overhaul.

            • tal@kbin.social
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              2 years ago

              What specific functionality is it that you want?

              I listed one feature that I’d like to have (dynamic generation of polygons in curved surfaces), which I do not consider to be a very important limitation in another comment.

              But if you strongly feel that the engine imposes constraints, then I’m curious what particular functionality it is that you’re after.

              EDIT: Another: I don’t think that the game can generate billboards for player-built structures (so you can see the structures you’ve built in Fallout 4 and Fallout 76 many cells away). I don’t think that that’s actually a fundamental engine limitation – you could probably do it with the existing engine, just that the game doesn’t do it today. Instead, stuff like that is generated via offline map-generation tools. But again, it’s not really a huge deal in either of the above Fallout games.

              • CaptainEffort@sh.itjust.works
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                2 years ago

                There’s no specific functionality (except maybe ladders lol) it’s more just the engine as a whole. The fact that certain bugs can be found in all of their games from Morrowind to Fallout 4 is unacceptable imo.

                And the fact that someone managed to literally put the world of Fallout 4 into Skyrim, and have it just work seamlessly, really speaks volumes.

                I actually wrote an explanation for someone else a while ago, so I’ll put it here if you’re curious:

                The problem isn’t the engine itself, it’s that Bethesda hasn’t given it the attention it needs.

                Unreal Engine 5, for example, is built from the original Unreal Engine. But there has been so much work put into it that it’s nearly impossible to tell. Meanwhile, the creation engine literally has some of the same issues that the Gambryo engine had back during Morrowind.

                To Bethesda’s credit, this isn’t entirely their fault. There’s a reason that proprietary engines have been dying out in favor of engines like Unreal, and that’s because maintaining and improving game engines is incredibly time consuming and expensive. And unless you’re directly profiting off of your engine, like Epic does, you don’t have a massive incentive to endlessly polish it. Doing so is time you could be spending working on your next game, which you do directly profit off of.

                Personally, I want Bethesda to keep using the Creation Engine, or whatever they turn it into next, because of its incredible mod support. However, it’s nowhere near as polished or advanced as other engines, and understandably probably never will be. There’s really no easy solution imo.

      • Narte@lemmy.ml
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        2 years ago

        Old or not it’s clear it needs a fundamental reworking if the same complaints persist across literal decades.

      • Kaldo@kbin.social
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        2 years ago

        Yeah, they can just append a number to it like unreal does and call it a new engine but that’s not what you actually want. It’s not a matter of a “new engine”, it’s them not investing enough into the existing one to make it feel more modern. I know some things like physics and animations are part of the “bethesda charm” but it stopped being charming after skyrim :P

    • JasSmith@kbin.social
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      2 years ago

      Careful. The last time I spoke ill of Gamebryo+++++++ I was the subject of a short-lived harassment campaign. Bethesda fans are bizarrely protective of this Frankenstein engine. Get this: you still can’t climb ladders! It’s fucking 2023.

    • Metal Zealot@lemmy.ml
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      2 years ago

      Something about how luminescent their eyes are bothers me. But their engine is starting to show it’s age, that’s for sure.

    • RaincoatsGeorge@lemmy.zip
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      2 years ago

      They’ve never been able to get player models and expression right. I can totally forgive it if you get the same level of open world exploration and interaction we got in New Vegas. I personally can trade quality for depth and interesting gameplay (rimworld and dwarf fortress come to mind in the extremes of this). But it does seem like they struggle to achieve standards that were set even 5 years ago.

      Bethesda is a funny company. When they are on it and get it right you end up with some of the best games ever made (Skyrim) but when they’re off it just becomes this jumbled mess that got duct taped together and released at full price (fo76).

      I’m hoping this is more of the former but we will see. I suspect the modding community is going to take starfield and turn it into something magical. That ship building engine plus copyrighted space ships from pop culture, sign me up.

    • Lols [they/them]@lemm.ee
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      2 years ago

      scrapping their engine is a terrible idea, and folks need to stop repeating it

      just shows that you dont know what engines are, do or how they evolve

  • SuperSleuth@lemm.ee
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    2 years ago

    Unfortunately it isn’t what I wanted out of this game.

    Loading screen to land on a planet, loading screen to leave my spaceship, no seamless entry into caves or buildings. Planets and space having boundaries. Can’t use my spaceship to traverse.

    Glad people enjoy it, but I was looking for something more akin to NMS or Star Citizen.

    • Pink_Champagne@lemmy.world
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      2 years ago

      Oh no I was afraid of reading something like this. I love the concept of Star Citizen and got used to never seeing a loading screen and love the flight mechanics and ships (when it’s stable). I was hoping that Star Field could give me a similar experience. Didn’t have to be exactly like SC. I just wanted a stable, beautiful space game with game loops lol.

      Guess I’ll wait on this one till there are more mods.

    • Harrison [He/Him]@ttrpg.network
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      2 years ago

      So called seamless experiences just add time and tedium, because they’re hidden loading screens. Take me to the content please.

  • finestnothing@lemmy.world
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    2 years ago

    What I’m learning is that I’m really glad that I told myself I wouldn’t be buying it until it was on sale post-launch to see if it was even worth the sale price

    • doingthestuff@lemmy.world
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      2 years ago

      I waited until I could see video of people actually playing the game. I like how it looks. I decided to just purchase the base game, so I haven’t played it yet but I’m okay with waiting va few days. Also I got my Steam key $5 off on Newegg so paid $65. I’ll wait to buy all of the DLC in a bundle sometime down the road and it will give the game new life for another playthrough.

  • Mojo@ttrpg.network
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    2 years ago

    I feel like I’ve burned myself out a little bit on story heavy games after Baldurs Gate 3, so I cannot concentrate on the story lol

    But otherwise…
    Fps jumps between 30 and 90 and I feel the slowdowns (rtx3080, Ryzen 3900x here).
    The graphics and animations are kind of shit. Standard Bethesda.
    The menus are super fiddly.
    The aesthetic is cool. I love the retro futuristic bulky style.
    Music is great!
    Voice acting thus far, is good.
    Starship is cool but basically unnecessary. You just fast travel anyway.
    Combat is pretty cool but stiff.

    I haven’t played super far yet so im hoping it gets a bit better soon.

      • CaptKoala@lemmy.ml
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        2 years ago

        BG3 is my first Larian game, I will absolutely be going back to play them, after a long ass break.

        I had to step back from BG3 in the first week as it was already consuming my life.

    • tal@kbin.social
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      2 years ago

      Music is great!

      Thanks. I specifically meant to ask about this in this thread and forgot.

      I liked the music in New Vegas a lot, liked Fallout 4. Fallout 76 was a disappointment music-wise – I’m not a fan of country, and didn’t think that the DJing was good, left the radio off. Was really hoping that the Starfield music would be good.

      • DrPop@lemmy.one
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        2 years ago

        That’s because Obsidian did new Vegas. Bethesda is good at making promises not games.

          • cmhe@lemmy.world
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            2 years ago

            That seems a bit unfair to Obsidian. They were given an engine, they where unfamiliar with and had a very short 18 months of development time, very likely because of their deal with Bethesda.

            • Lols [they/them]@lemm.ee
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              2 years ago

              i mean it explicitly was the deal they made with bethesda, they both agreed to a deadline

              the lack of focus on actual bug fixes and the overconfidence with how much content they could realistically finish in those 18 months was still absolutely on obsidian

              They did not treat us badly at all - even the Metacritic thing was something they added, not threatened us with… and if we’d been better with fixing bugs, we could have hit the score needed to prevent layoffs, but nope - FNV when it was released had a LOT of bugs.

              Unfortunately, the other interpretation made for a better story… but even Obsidian’s CEO clarified it. That said, FNV needed to be downscoped, and production should have ended and testing begun at least 2 months earlier than it was.

              Bethesda’s engine was the easiest to create content for, by far. Source control was easy, iterations were fast, the scripting language was pretty powerful – just easy to work in. Not necessarily easy to change, but if you wanted to do what we did on F:NV, which was make a bunch of new content and new features for the F3 engine, it was great.

            • AustralianSimon@lemmy.world
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              2 years ago

              The other person made a good point but QA before release is important and lots of bugs were dead obvious in all the games.

          • Lols [they/them]@lemm.ee
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            2 years ago

            this was more a result of them biting off more than they can chew than an actual lack of skill

            obsidian seemed like it had a hard time letting go of grand plans even when they proved to be unworkable

          • DrPop@lemmy.one
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            2 years ago

            Still love it, maybe because it feels like they cared about making a good game. I still load up NV on occasion.

  • aetrix@lemmy.world
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    2 years ago

    Bought it on steam. i7 3770K. GTX 1080. Pop_os. “Whatever, it will work!”

    … anybody want to donate an Xbox series X?

    • tal@kbin.social
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      2 years ago

      I saw some comment in this thread that on the Deck, someone had to set their Proton version for Starfield to Proton Experimental – newer than the current stable release version – and then it worked. Might try that on other Linux distros too.

      IIRC it’s in the Properties->Compatibility dialog for a given game.

      checks ProtonDB

      https://www.protondb.com/app/1716740

      Many entries on ProtonDB saying “switch to Experimental”. Looks like the current GloriousEggroll Proton build also works, but if you’ve never set that up, easier to just do Proton Experimental.

      • bitwolf@lemmy.one
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        2 years ago

        Works fine and selected Experimental as the default.

        However vrr isn’t working on the latest Experimental so the monitor doesn’t slow down with the game.

    • nova_ad_vitum@lemmy.ca
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      2 years ago

      Damn dude I thought my 4770 was old. Until a few months ago I had a grx770 until I cracked and found a deal on a 6800XT. So now I know what it’s like to be heavily CPU-bottlenecked .

      • aetrix@lemmy.world
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        2 years ago

        It has somehow been fine for everything I’ve thrown at it until now. But after a decade, “it’s time to go

        A new rig with an i5 13600K and 7900XT is on the way. I’m trying to remember what game finally forced my hand at a big time upgrade last time around.

    • avater@lemmy.world
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      2 years ago

      haha!

      just visited my parents and could negotiate with my little brother that the drives us home so we don’t have to take the train.

      poor fellow thought starfield would also release on playstation 5 so I offered him my xbox series x as a reward for the drive 😅

    • Freeman@lemmy.pub
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      2 years ago

      I’m on an i7-1165g7 and 1070 on windows. 25-30 fps at 1080p.

      It’s completely GPU bound. I have a 4060 ti 16 gb in the mail. We’ll see how it plays.

  • 0Empty0@lemmy.world
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    2 years ago

    I like it. Still has some classic glitches, enemies jumping high into the air after you kill them, grabbing weapons out of a locked container because part of the gun was sticking was sticking out, you know, Bethesda things.

    I found that it looks really blurry if I don’t have it on Ultra settings, that’s my only real complaint.

    • beefcat@lemmy.world
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      2 years ago

      Turn on FSR but keep the resolution scale at 100% if you don’t want it doing any upscaling. This looks a lot sharper to me than native resolution with no FSR.

      I wonder if this is because the TAA implementation lacks a sharpening pass.

    • sheogorath@lemmy.world
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      2 years ago

      You might want to check the FSR scaling if the screen looks blurry below ultra. Basically the graphics preset also changes the resolution scaling IIRC with Ultra with the highest percentage.

      • Freeman@lemmy.pub
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        2 years ago

        It took me a hot minute to figure this out.

        Also even on low, with fsr up, I’m pulling a whopping 30 fps max with my 1070. My 3060 is dead and I just went ahead and upgraded ahead of the warranty check.

        But I had to turn motion blur and film grain back on to make the game even marginally playable. It’s like a new record for how unoptimized it is. Seems specific to nvidia cards.

  • GuStJaR@lemmy.world
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    2 years ago

    I played 4 hours last night and I really am enjoying the game. There are a few issues but I think they things that could be improved via patches. For the most part it’s QOL things. I fixed the no ultra wide support with a hex editor but by far my biggest gripe is movement speeds. Walking is way too slow. Jogging is a little slow but not available if using kb&m. Run and sprint feel OK (sprint is maybe too fast). Using kb&m feels really bad. You go from very slow walking to a full run which ruins the immersion for me. Using controller is better but I prefer kb&m for combat. Even with controller though, the difference between walk, jog, run and sprint feels weird as they don’t blend together. I would switch between kb&m and controller but there’s not a separate setting for inverting Y for controller vs. Kb&m, which for me is a problem as I invert y on controller so switching between the two requires a change of that setting as well. For now I’m sticking with kb&m and just putting up with the fact that I feel like I’m running around like a crazy person all the time. Oh, and the fact that walk is slower for your character than it is for NPC’s is so annoying. Allowing that to happen should exclude you being able to make video games! Whoever is responsible for that needs to do better.

  • ABoxOfNeurons@lemmy.one
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    2 years ago

    I’m having a great time, but I also love FO4 and No Man’s Sky. The toe-dip I’ve done into colony building shows that they put real thought into Astroneer-like automated manufacturing stuff, which is my crack, and something I missed in NMS and FO4. It’s also clear from the first city that they know how depressing FO4 is, and wanted to add more variety.

    Story and characters are a cut above any other Bethesda game so far, but that’s not saying much. My wife is replaying BG3 next to me, and it makes Starfield’s writing look amateurish by comparison. It’s not the core of the game though, so eh.

    Downsides so far have been that the minor planets/moons don’t have much to do, and that inventory management is annoying with how much crafting components weigh.

    Ship combat is… Fine. It’s not as intricate as Elite: Dangerous or SW:Squadrons (for sim gamers, weapons are all on REALLY forgiving gimbals, which makes precision unnecessary), but not actively bad like NMS VR. I think it’s a good compromise, because not everyone wants to deal with a realistic sim in what is essentially a minigame.

    It’s also complex, which is good, but adds some awkwardness to the beginning.

    • BigBananaDealer@lemm.ee
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      2 years ago

      if ship combat was like those space combat games i would be avoiding any space fight like the plague. i barely survived the tutorial enemies 😂

      • ABoxOfNeurons@lemmy.one
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        2 years ago

        I think they made the right call too. It’s better for almost everyone. A lot of flight sim types are also techies, so I bet the mods will bias that way.

    • forgotaboutlaye@lemmy.world
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      1 year ago

      It’s better than I thought it would be but not a great primary experience. In space and exploring planets you can enjoy 30+ FPS, but in the main cities, your framerate will be in the 20s. I haven’t encountered combat there so it’s less of an issue, but still not great