• morbitm@lemm.ee
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    5 days ago

    And if they changed it too much you’d complain and say “it’s too different” you people just loooooove complaining

    • StarvingMartist@sh.itjust.worksOP
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      10 days ago

      Right? I grew up in oblivion so when Skyrim came out with its dull brownish greys I was super disappointed, still can’t really get into the game that much. Then a miracle happened and the Witcher 3: blood and wine came out. Toussaint was such a breath of fresh air, it reminded me that why I loved fantasy games was to feel like I was in a fantasy

      • makyo@lemmy.world
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        10 days ago

        That expansion was marvelous, nearly hit every note for me and I say that as someone with otherwise very mixed feelings for Witcher 3.

  • ImplyingImplications@lemmy.ca
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    10 days ago

    The ghosting of the sword, the overly wavy reflections in water, the sun burning your retinas. 15 frames of perfection every second!

  • UnityDevice@lemmy.zip
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    10 days ago

    The brown is bad, but to be fair to the right side, it’s the left one that has bad reflections and is blurry - it was released when bloom effects were new and it used them way too much.

    • tiramichu@lemm.ee
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      9 days ago

      They are pursuing “realism” but the pursuit of realism also means that you must sacrifice strong artistic style, because style is - by very definition - deviation from realism.

  • callouscomic@lemm.ee
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    9 days ago

    Skyrim was already grey rpg. They can’t do that again. So now it’s brown rpg. Maybe next we’ll get fuchsia.

  • ShinkanTrain@lemmy.ml
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    10 days ago

    Honestly they just need to put on a blueish green bloom filter and it’s back to being faithful

  • Aganim@lemmy.world
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    9 days ago

    With all that brown it’s as if they accidentally took the Fallout 3 colour palette instead of Oblivion’s. Doing a replay now and (Pip) boy, I forgot how bland the Capital Wasteland looks before you get used to it.

  • Kyrgizion@lemmy.world
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    10 days ago

    I was so excited. Until I saw it’s going to be UE5. Ah well, Skyblivion it is for me then.

    • accideath@lemmy.world
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      10 days ago

      Apparently UE5 only for rendering, the game logic still on the old gamebryo engine.

      Because if done well, UE5 is fairly pretty and if it’s used just for graphics, maybe it won’t perform as badly either. The mixture of two engines tells me at the very least that the devs spent some amount of thought and time on the engine(s).

      But yea, when it comes out and I find out it runs like crap on my 5700xt, I’ll just wait until Skyblivion is out. Not gonna be too long anyways.

      • catloaf@lemm.ee
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        10 days ago

        That’s disappointing. So it’s going to have all the logic bugs of gamebryo plus that same annoying graphical feel of UE5

        • accideath@lemmy.world
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          10 days ago

          Depends on how much work they put into the graphics. Sure, if they keep UE at default settings, it’ll look like any run of the mill UE5 game. But if they cared enough to combine two engines, maybe they also cared enough to actually make UE5 look and feel more unique and more Elderscrolls-y…

          Also, keeping gamebryo for logic might be a good thing to make the game feel more like the original.

          • vxx@lemmy.world
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            9 days ago

            It’s Bethesda. They probably did it in a couple months trying to recoup money after the Starfield desaster.

            • accideath@lemmy.world
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              9 days ago

              It’s not actually done by Bethesda though but by Virtuos Games, which have both a history of making excellent remasters and miracle ports, and remasters that were very buggy at release.