• mindbleach@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    9
    ·
    3 days ago

    More importantly: don’t make games that rely on runaway success.

    If your game is fun even if only a dozen people buy it, great! If it requires ten thousand global players right out the gate, and will cease to function once that number drops, you are fucked, by design.