In Breath of the Wild after the tutorial plateau, players are supposed to go between the two big mountains that are easy to see and easy to pass for a beginner. There they find a steed and this weird korok guy.
I on the other hand decided to go the direct route up a steep cliff where two guardians wait to tell you that this is not the way. After I snuck past them, which took me about 2 hours and like 20+ retries, I nearly stopped playing cause “the game was so hard”.
I have a bachelor in game design btw…
In Breath of the Wild after the tutorial plateau, players are supposed to go between the two big mountains that are easy to see and easy to pass for a beginner. There they find a steed and this weird korok guy.
I on the other hand decided to go the direct route up a steep cliff where two guardians wait to tell you that this is not the way. After I snuck past them, which took me about 2 hours and like 20+ retries, I nearly stopped playing cause “the game was so hard”.
I have a bachelor in game design btw…
This is why I like saying “average person” when I talk about specific topics.
People who study the art are much more attuned and go out of the ordinary. Like directors when they watch movies.
There’s an old adage that says “doctors make the worst patients.”
I wonder if the same is true for game devs making the worst players.