Is there any retro consoles that you never lived up to their potential? where the games fell short of the hardware?.

Personally I feel that the NDS was under-utilized, as it was a fully 3d capable console, that was used mostly for 2d pixel art games, and platformers. When it was able to support full 3d platformers and even a fan remake of portal.

  • smeg@feddit.uk
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    7 days ago

    GoldenEye on the N64 was the only game I’m aware of to have a control layout where you could use the left and centre prongs to get a proto-dual-stick experience

    The WiiU’s second screen is great for asymmetric multiplayer or an auxiliary screen for things like inventories, most games just duplicated what was on the main screen

    • cfi@lemmy.world
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      7 days ago

      Perfect Dark (spiritual successor to GoldenEye) iterated on that. You can use two N64 controllers, one in each hand, to get a true dual stick experience

      • f4f4f4f4f4f4f4f4@sopuli.xyz
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        5 days ago

        GoldenEye has the dual controller schemes too. A bit awkward in that you still have to be able to access the A & B buttons from the center grip; “2.1 Plenty” and switch the camera control off of inverted, personally. Hold the right controller at a slight angle to reach A & B and it’s not horrible… 😅

        Can you tell my family’s been getting back into N64 lately? Some are experiencing the turn-of-the-century gaming for the first time. Although I’m spoiled from playing the recompiled Perfect Dark on Steam Deck and having total “control of the controls” including gyro aim.

    • randomname@sh.itjust.worksOP
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      7 days ago

      As far as hardware gimmicks go, I agree that the WiiU’s gamepad could’ve done so much more, I can think of so many different unique ways a game could’ve made use of it, like having two different perspectives or mini games like in GTA Chinatown wars.

      • missingno@fedia.io
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        7 days ago

        The Wii U tried to bring the DS to console, but there was one major limitation that kept it from being used the way the DS was: human eyes cannot focus on screens at different distances from the eyes. The DS only worked because both screens were right next to each other.

        The one thing the Gamepad could do that worked quite well and deserved to be explored more was asymmetric multiplayer. But at the same time, it felt like it was an era too late to be a big deal - giving players separate screens is something we can already do via online multiplayer.

      • smeg@feddit.uk
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        7 days ago

        I remember reading this comic back in the day, don’t remember playing anything like it other than Nintendo Land

      • Grangle1@lemm.ee
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        7 days ago

        The one notable time I can think of a game trying the dual perspective thing with the gamepad was Star Fox Zero at the end of its life cycle, and it was not received well at all because it made the control and aiming way too complicated since it was too much of a challenge to try to look at both screens at the same time. Can’t think of another game that tried something like that, but I did see a good number of games that used the gamepad for inventory, like the Zelda games and Monster Hunter.

      • Dunstabzugshaubitze@feddit.org
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        7 days ago

        The n64 controller is a very cautious design.

        they were not sure if people(players and devs) would utilize the analogstick and chose to design the controller in a way that it could be used in the same way established controllers were used, the n64 predates the dualshock by a whole year afterall.

        • yarr@feddit.nl
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          6 days ago

          Nintendo’s way is to get last-gen hardware and add some kind of tweak to it and then just have a solid game library. They are almost never cutting edge. Even the new Switch2 is not a cutting edge SOC.