There are some rare exceptions. For every Mario 3D All Stars (shite), you have things like Xenoblade Chronicles: Definitive Edition with a new game engine, entirely new character and environment models and textures, entirely new UI and quest tracking, new challenge modes, the soundtrack re-recorded with a full orchestra with the original included too, and an additional 30 hour story expansion with an entirely new area and battle system adjustments, with all the returning VA from before.
No fan mods for the Wii version can ever come close to that.
I had the native mario 64 homebrew port on my switch when 3D All Stars came out. Wide-screen, 60fps, right stick/gyro analog camera control, better models and texture packs…Nintendo had an lua script to overlay higher res UI elements in their (emulated) Mario 64 and literally nothing else.
And their remaster looks worse than the fan HD texture packs.
There are some rare exceptions. For every Mario 3D All Stars (shite), you have things like Xenoblade Chronicles: Definitive Edition with a new game engine, entirely new character and environment models and textures, entirely new UI and quest tracking, new challenge modes, the soundtrack re-recorded with a full orchestra with the original included too, and an additional 30 hour story expansion with an entirely new area and battle system adjustments, with all the returning VA from before.
No fan mods for the Wii version can ever come close to that.
XCDE was a work of love
Mario 3DAS was a cash grab assigned to five interns for it to be completed by the end of the month
I had the native mario 64 homebrew port on my switch when 3D All Stars came out. Wide-screen, 60fps, right stick/gyro analog camera control, better models and texture packs…Nintendo had an lua script to overlay higher res UI elements in their (emulated) Mario 64 and literally nothing else.