I was thinking they could do it as many times as they wanted. But every time they use it that way they have to roll a d20 to see if they broke it. And then they have to roll Con to see if they took damage firing it, and whether they remain standing.
The problem is with this specific case. A 12 pound cannonball is going to end a lot of fights before they even start. There’s not a lot of ways to have non boss enemies take that kind of projectile and say they aren’t dead right away.
Either that or come up with some flavor for it not coming back to full size/weight. Effectively allowing them to have a +1/2/3 weapon. I’m all for giving players stuff that makes them feel powerful and giving them fluff fights for the same reason. But some stuff really does need push back.
I was thinking they could do it as many times as they wanted. But every time they use it that way they have to roll a d20 to see if they broke it. And then they have to roll Con to see if they took damage firing it, and whether they remain standing.
The problem is with this specific case. A 12 pound cannonball is going to end a lot of fights before they even start. There’s not a lot of ways to have non boss enemies take that kind of projectile and say they aren’t dead right away.
Either that or come up with some flavor for it not coming back to full size/weight. Effectively allowing them to have a +1/2/3 weapon. I’m all for giving players stuff that makes them feel powerful and giving them fluff fights for the same reason. But some stuff really does need push back.
Or they have to use it like a mortar because of low muzzle velocity
That requires a grounding in physics to explain it to the group and I’m not that guy.