azrendelmare@ttrpg.network to RPGMemes @ttrpg.network · 8 days agoIt'll never failttrpg.networkexternal-linkmessage-square9fedilinkarrow-up1171arrow-down10
arrow-up1171arrow-down1external-linkIt'll never failttrpg.networkazrendelmare@ttrpg.network to RPGMemes @ttrpg.network · 8 days agomessage-square9fedilink
minus-squareTar_Alcaran@sh.itjust.workslinkfedilinkarrow-up24·edit-28 days agoThat’s why Cthulhu (in CoC) has an attack that “kills 1d4 investigators per turn”
minus-squareBjörn Tantau@swg-empire.delinkfedilinkarrow-up10·8 days agoAha! Just make an investigator that is not an investigator!
minus-squareTar_Alcaran@sh.itjust.workslinkfedilinkarrow-up13·8 days agoin CoC, player characters are called Investigators. So basically, 1d4 player characters die when he’s nearby.
minus-squareArchpawn@lemmy.worldlinkfedilinkarrow-up7·8 days agoIf we can give him a -3 penalty, then we’ll get more investigators than we lose.
That’s why Cthulhu (in CoC) has an attack that “kills 1d4 investigators per turn”
Aha! Just make an investigator that is not an investigator!
in CoC, player characters are called Investigators. So basically, 1d4 player characters die when he’s nearby.
Send in NPCs!
Peasant raygun wins again!
If we can give him a -3 penalty, then we’ll get more investigators than we lose.