Doing post release content can be good. It gives the devs a chance to do something after they are more familiar with the tools and what content players prefer.
I feel there is a fundamental difference between games like Dwarf Fortress or survival games or even open world story-driven games getting new content though that allows players to explore different options when replaying the game and games like this where the game play loop is inherently short and people are somewhat forced to do the ‘optimal strategy’ whatever that happens to be at the time.
Even in a shooter, you can make maps that encourage different play styles or have different interactive elements that can change the map. Not all of those may exist at launch, or more informed ideas can be used.
Doing post release content can be good. It gives the devs a chance to do something after they are more familiar with the tools and what content players prefer.
I feel there is a fundamental difference between games like Dwarf Fortress or survival games or even open world story-driven games getting new content though that allows players to explore different options when replaying the game and games like this where the game play loop is inherently short and people are somewhat forced to do the ‘optimal strategy’ whatever that happens to be at the time.
Even in a shooter, you can make maps that encourage different play styles or have different interactive elements that can change the map. Not all of those may exist at launch, or more informed ideas can be used.