i swer i’m not high…
Video games are (usually) designed in such a way that there is a guaranteed path to victory. You just need to find it. So failing means you found one more path that doesn’t lead to victory. That mindset helps motivate me to keep trying until I find the path that the designers made for me to find.
Life is not that way, unfortunately. There are plenty of no-win scenarios. Running into those makes me want to curl up in a ball under a blanket and run away from my problems.
I’m currently experiencing this, which is why I’m on lemmy instead of working. I’m currently in database hell and I can’t find the way out.
I’d say in video games you can always find a way to win a battle. In real life more often you need to find a way out from the battle.
In life there’s no isolated consequences neither a guaranteed path to success
You term it in a very positive way but I term it as nothing but “hopium”.
The hope of may be you will do better in the next game or in the next next game or the one after - gamer developers use this to keep us hooked is what I believe.
You will definitely get better aa you keep playing the game and this improvement will give you even more of that hopium drug. It is a cycle which cannot be broken unless you get genuinely bored of the game.
Okay, and what’s the negative part?
Life doesn’t work that way. You have only one life.
Does t mean you can’t try again in the one life!
Yeah, but then the comparison with video games fails; that was my point 😄
Correct. Failure in reality doesn’t generally imply death. Unless, of course, you’re a bank robber. In most other cases it implies learned knowledge that helps your succeed in your current objective. Failing during a job interview, for example, helps you get better at job interviews.
Joke’s on you… I’ve never finished a video game!
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Yes.
I think with something like this you have to do a literature search. Even then it’s kind of tough because I’m sure it’s very hard to do objective tests of these traits.
You might say that any activity has similar aspects. Learning a difficult passage in music, learning to speak languages, learning to throw a basketball through a hoop, etc.
I’m not sure there is a huge amount of evidence that video games teach resilience any more than any other similar activity. Moreover, it’s easily the kind of thing that our biases set us up to believe things that aren’t there. For every person who learned resilience from video games, there might be three other people who learned poor lessons, like “I should be lazy and play video games and not study for my exams.”
With academic or professional resilience, I can’t say I’ve seen any positive correlation with video games.
I could easily argue that excessive video game play makes you less resilient to doing non-video-game challenges.
Glad that impossible NES games taught me i’m a failure early on
Ryukahr has been doing a series on the difficult nes games:
Youtube playlist
“Don’t go hollow, now.”
There is so much focus on the lore of Miyazaki’s games, but not enough about how it also has hella meta commentary on games and players, too. One of the main ones is how death doesn’t matter, and no matter how hard things get you, the player, can overcome all these obstacles and beat the game if you persist. There are examples of those who do survive until the end, and many examples of those who give up at various stages of the game, much like how real players would if they find themselves unable to beat a particular boss necessary to complete the game. The NPC’s stories often mirror that of a player who faces the same objectives.
Miyazaki? As in Hayao Miyazaki, the Studio Ghibli director? What video games has he done?
No, there’s a Hidetaka Miyazaki now, the head of FromSoftware who is unrelated to Hayao Miyazaki as far as I know. It took me a while to figure that out.
Ohhh!
Thank you, this makes much more sense in the context of modern FromSoft games!
Ah yes, Hidetaka “No such thing as too many poison swamps” Miyazaki
“The only only thing better than a poison swamp is two poison swamps.”
-Hidetaka Miyazaki, probably
Definitely, looking at DS3 and Elden Ring
And reality you fail the capatilism fucks you up because failures is never a option is this capatilistic hellscape
“Comrade, come! Ve have no time for play videogames, da?”
The group of Intellect Devourers, when you’re lv 1 in the beginning of Baldur’s Gate 3, proved this shower thought about 5 times for me.
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Up to a point. I played Cuphead and it was too hard and gave in.
This is what I love about the Souls genre. It’s a great feeling to chase.
Jokes on you, I save scum
Same with competitive sports. As a tennis player, if I lose a match I’m usually doubly motivated to get back out there for another one.
https://www.lesswrong.com/posts/muXfZr5EYCfZqLmsb/memetic-hazards-in-videogames similar ideas to what you’re talking about
My therapist told me this exact thing last week.