The most depressing thing I’ve seen related to this topic. A small team that worked incredibly hard were lucky enough to achieve the impossible, and now they watch without any control as it is taken from them, for no other reason than greed.
Due to to unchecked neoliberal capitalism, big companies like Sony already cover so much of the developed markets, that they have no way to naturally grow more. So they are forced to squeeze more out of what they already have, as stagnation is not accepted in this hellish system.
Including lying, controlling narratives, committing outright fraud, controlling the fate of companies through “consultants”, changing the definition of Recession, killing of whistleblowers, killing of journalists who help whistleblowers, to name just a very short few.
This system blows, how many millenia does it fucking take to figure that out?
Jurgis recollected how, when he had first come to Packingtown, he had stood and watched the hog-killing, and thought how cruel and savage it was, and come away congratulating himself that he was not a hog; now his new acquaintance showed him that a hog was just what he had been-one of the packers’ hogs. What they wanted from a hog was all the profits that could be got out of him; and that was what they wanted from the workingman, and also that was what they wanted from the public. What the hog thought of it, and what he suffered, were not considered; and no more was it with labor, and no more with the purchaser of meat. That was true everywhere in the world, but it was especially true in Packingtown; there seemed to be something about the work of slaughtering that tended to ruthlessness and ferocity-it was literally the fact that in the methods of the packers a hundred human lives did not balance a penny of profit.
Upton Sinclair
I read The Jungle a few months ago and its aged so depressingly well. Nothing has changed, it was obvious what was happening long ago, but we’ve done nothing but watch it get worse.
But only on one topic. Yes the FDA was created in large part from outrage over food condtions described in the book. But that really is only one chapter of the text, the majority of it deals with the exploration of workers in ALL sorts of industries (not just food), how preadatory home loans lead to finical ruins, how voting systems are rigged and how our policing system only produces more experienced criminals, not reform.
The last 2-3 chapters are explicitly socialist talking points that are still being said, for good reason, today. If the book was as influential as Sinclair wanted it to be, then we would’ve seen FAR FAR FAR more than the FDA.
I mean, heck, reread the passage I copied in. It’s not really about food.
So you’re intentionally exaggerating when you say “nothing has changed”. Yeah nothing has changed, except an entire Executive Branch department that didn’t exist before. It was more influential than many other books written at the time.
Of course the author wanted the book to be even more influential, that’s why authors write. No writer says “this book kinda sucks, I hope people read half of it and put it down”.
You can “uh actually” my phrasing if you really want to, but playing tone police is to miss my actual point how these are long standing and well known problem that Sinclair spoke about extensively.
If you don’t have anything meaningful to contribute to the conversation, it’s okay to just keep scrolling.
We haven’t done nothing. There’s Rojava and the EZLN building whole competing systems. There’s loads of people doing mutual aid or building cooperative economic structures all over the world, and those movements are gaining a lot of traction as people are waking up to how shit things are.
You don’t usually hear about all these projects, in the same way you may not notice termites hollowing out a structure until it’s far too late to save it.
Second - Helldivers ain’t Flappy Bird. Making an online multiplayer game that needs the ability to do reliable matchmaking across multiple platforms with hundreds of thousands of players out there needs MASSIVE network and infrastructure support…
So you may say “don’t take money from the mob,” but this is more a situation of where if they HADN’T taken Sony’s support, they likely wouldn’t have been able to have the resources to have done all that themselves which could have made the difference between their great success and failure.
Remember that the first helldivers game was also a Sony published title where everything worked out fine for everyone then… but mostly because it wasn’t near as big a success story and making headlines but was instead a far more niche title lost mostly in the noise of smaller dev Sony titles.
I’m sure arrowhead has learned its lesson now and it will likely able probably to flex its muscles in the future thanks to its success financially - as I’m sure lots of publishers will be now coming at them with much more lucrative and favorable contract deals going forward, but they probably would not have been able to do what they wanted to do at the scale that they have been able to had Sony not been there to help provide that initial capital and infrastructure support.
This is Sony’s fault fully. The guys at Arrowhead are just wanting to have the means to make good games. They needed the resources to launch successfully and pretending it would have been feasible otherwise without said resources is sadly… naive.
Or make a game that doesn’t rely on those resources. I was considering getting this game when I got a system that could handle it. I’m gonna stick to my single player indie stuff.
This is like saying to any sort of person involved in commercial agriculture “don’t buy a John Deere tractor if you don’t like their draconic business practices.”
Like… there’s not really many other choices if you want to make a game that can do simultaneous cross-platform networked multiplayer and want to be able to launch on any console.
I mean, unless you want them making something that has massive difficulty coming to console… like maybe Lethal Company is the only recent example I can think of that’s a small non-major publisher-backed title that has networked 4-player multiplayer… and even then i’m not sure what sort of challenges that dev had when trying to implement any sort of netcode for gameplay.
If you don’t go public with your company, some other company will go public, and buy your company or your customers from under you with the money they got from Wall Street. There are some companies that can try and resist, but the field tilts against them.
There are a lot of console exclusives that I like. I think an argument can be made that companies like Sony and Microsoft can add funding and support to make games better, sacrificing profits for console value.
With Xbox failing for another console, putting out half-baked products, and buying IPs instead of creating new ones, I’m worried that Sony will just start maximizing profits.
Sony brought out a console that was almost impossible to buy and has no games. Now they try to inflate their numbers by forcing people to make psn accounts. Fuck them. Not that i ever planned to buy a playstation, but i make sure to stay away from everything sony related
I play FFXIV and Warframe. I don’t have a PSN account and crossplay is fully functioning with both Playstation and Xbox users. Heck, Warframe is even available on Switch and crossplay works just fine with those users without any account linking.
The devs that made Helldivers MUST have been aware of Sony’s mandatory PSN policy. This is just a sob story and throwing Sony under the bus at this point.
This would have been less of an issue if it remained enforced from the start. Re-enforcing it after demonstrating it clearly works without makes it look scummy and greedy. People could also easily refund if they didn’t agree. Now its too late.
For a lot of people it now looks as: now that the game is a success we want to collect everybody their data as well so we can make even more money.
Tbh, other games just require a 3rd party account without linking them explicitly. This requires an actual link which ( likely ) gives them access to a lot of your steam information which you’d rather NOT give to a corp that doesn’t seem capable at guarding people their data.
That is true, but it I’d an additional hurdle.
Sony is playing it smart.
They made an announcement and had a bunch of Outrage now. If they had just enforced it people would have refunded on mass probably. Now people can still actually play.
I’m guessing steam might be less eager to refund when the actual deadline hits. I also feel like a lot of people will just cave and link/create the account.
That’s definitely what Sony is expecting.
And it’s also what I’m hearing from friends. That they dont want to, but that it’s a fun game ans they’d rather keep playing with friends.
The thing is that it was enforced right at the beginning. There was a period where you couldn’t play without a PSN account, before they made it optional while Sony rolled out more infrastructure to handle the player numbers.
It’s an issue now because it wasn’t stated clearly enough and loudly enough that not having a PSN account was only temporary, and I think Arrowhead screwed up because they didn’t know that PSN accounts aren’t available everywhere and so were selling the game in places that couldn’t play it unknowingly.
Steam is usually pretty good about refunds and has apparently already pulled the game from the store in places where you can’t make a PSN account, so I imagine they’re planning to refund the game. This looks like the kind of thing that could be class-action lawsuit worthy.
I didn’t think that’s necessarily true. They were contracted to make the game by Sony and when they started probably had no idea it would even be sold on PC.
In what world is that a mobster deal? The game initially released saying that PSN accounts were required, this is in every store front description. The devs clarified that was not enforced due to technical issues at release time.
Sony funded the game in the first place too. They didn’t take advantage of a moment of weakness. This is all contract stuff agreed upon long before release.
It absolutely sucks ass, but this is an incredibly basic business deal. Sony stepped in to provide server support because it’s Sony’s game, and Sony makes money off it. Now that the game is more stable, they likely went back to Arrowhead and said “Hey, it’s time you sorted out the contracted requirement for PSN accounts. You agreed to this.” and here we are.
Maybe Sony told Arrowhead that PSN accounts could be made by everyone. Maybe Arrowhead thought they could push back on the requirement after the game came out without them required. We likely will never know what went on behind closed doors.
But this isn’t shady, just absolutely monumentally fucking shitty.
Unfortunately, as long as refunds are handled reasonably well like they were with Cyberpunk 2077’s PS4 release, gamers won’t really have a leg to stand on. It’ll just be complaining that they can’t play something they wanted to play, after getting a number of hours in it for effectively free.
The most depressing thing I’ve seen related to this topic. A small team that worked incredibly hard were lucky enough to achieve the impossible, and now they watch without any control as it is taken from them, for no other reason than greed.
Due to to unchecked neoliberal capitalism, big companies like Sony already cover so much of the developed markets, that they have no way to naturally grow more. So they are forced to squeeze more out of what they already have, as stagnation is not accepted in this hellish system.
The line must go up, whatever the cost!
Including lying, controlling narratives, committing outright fraud, controlling the fate of companies through “consultants”, changing the definition of Recession, killing of whistleblowers, killing of journalists who help whistleblowers, to name just a very short few.
This system blows, how many millenia does it fucking take to figure that out?
“It is difficult to get a man to understand something when his salary depends on his not understanding it.”
-Upton Sinclair
I read The Jungle a few months ago and its aged so depressingly well. Nothing has changed, it was obvious what was happening long ago, but we’ve done nothing but watch it get worse.
“The Jungle” famously spurred large reforms. The FDA exists and has a lot of power because people were disgusted by what they read.
That’s why you’re reading a hundred-year-old book: it was influential.
But only on one topic. Yes the FDA was created in large part from outrage over food condtions described in the book. But that really is only one chapter of the text, the majority of it deals with the exploration of workers in ALL sorts of industries (not just food), how preadatory home loans lead to finical ruins, how voting systems are rigged and how our policing system only produces more experienced criminals, not reform.
The last 2-3 chapters are explicitly socialist talking points that are still being said, for good reason, today. If the book was as influential as Sinclair wanted it to be, then we would’ve seen FAR FAR FAR more than the FDA.
I mean, heck, reread the passage I copied in. It’s not really about food.
So you’re intentionally exaggerating when you say “nothing has changed”. Yeah nothing has changed, except an entire Executive Branch department that didn’t exist before. It was more influential than many other books written at the time.
Of course the author wanted the book to be even more influential, that’s why authors write. No writer says “this book kinda sucks, I hope people read half of it and put it down”.
🙄🙄🙄
You can “uh actually” my phrasing if you really want to, but playing tone police is to miss my actual point how these are long standing and well known problem that Sinclair spoke about extensively.
If you don’t have anything meaningful to contribute to the conversation, it’s okay to just keep scrolling.
We haven’t done nothing. There’s Rojava and the EZLN building whole competing systems. There’s loads of people doing mutual aid or building cooperative economic structures all over the world, and those movements are gaining a lot of traction as people are waking up to how shit things are.
You don’t usually hear about all these projects, in the same way you may not notice termites hollowing out a structure until it’s far too late to save it.
Do you have any links at hand for all that?
If not, I will try to add find and them to this chain for future reference.
The lesson we learn here is that you don’t take money from the mob.
Don’t go public with youre company.
Don’t get involved with the devil.
Said this in another thread :
First off - yes Sony is in the wrong.
Second - Helldivers ain’t Flappy Bird. Making an online multiplayer game that needs the ability to do reliable matchmaking across multiple platforms with hundreds of thousands of players out there needs MASSIVE network and infrastructure support…
So you may say “don’t take money from the mob,” but this is more a situation of where if they HADN’T taken Sony’s support, they likely wouldn’t have been able to have the resources to have done all that themselves which could have made the difference between their great success and failure.
Remember that the first helldivers game was also a Sony published title where everything worked out fine for everyone then… but mostly because it wasn’t near as big a success story and making headlines but was instead a far more niche title lost mostly in the noise of smaller dev Sony titles.
I’m sure arrowhead has learned its lesson now and it will likely able probably to flex its muscles in the future thanks to its success financially - as I’m sure lots of publishers will be now coming at them with much more lucrative and favorable contract deals going forward, but they probably would not have been able to do what they wanted to do at the scale that they have been able to had Sony not been there to help provide that initial capital and infrastructure support.
This is Sony’s fault fully. The guys at Arrowhead are just wanting to have the means to make good games. They needed the resources to launch successfully and pretending it would have been feasible otherwise without said resources is sadly… naive.
Or make a game that doesn’t rely on those resources. I was considering getting this game when I got a system that could handle it. I’m gonna stick to my single player indie stuff.
This is like saying to any sort of person involved in commercial agriculture “don’t buy a John Deere tractor if you don’t like their draconic business practices.”
Like… there’s not really many other choices if you want to make a game that can do simultaneous cross-platform networked multiplayer and want to be able to launch on any console.
I mean, unless you want them making something that has massive difficulty coming to console… like maybe Lethal Company is the only recent example I can think of that’s a small non-major publisher-backed title that has networked 4-player multiplayer… and even then i’m not sure what sort of challenges that dev had when trying to implement any sort of netcode for gameplay.
If you don’t go public with your company, some other company will go public, and buy your company or your customers from under you with the money they got from Wall Street. There are some companies that can try and resist, but the field tilts against them.
There are a lot of console exclusives that I like. I think an argument can be made that companies like Sony and Microsoft can add funding and support to make games better, sacrificing profits for console value.
With Xbox failing for another console, putting out half-baked products, and buying IPs instead of creating new ones, I’m worried that Sony will just start maximizing profits.
Sony brought out a console that was almost impossible to buy and has no games. Now they try to inflate their numbers by forcing people to make psn accounts. Fuck them. Not that i ever planned to buy a playstation, but i make sure to stay away from everything sony related
I mean it’s entirely possible this was for crossplay or cross save … I doubt this is about the number of accounts created in a given year.
I play FFXIV and Warframe. I don’t have a PSN account and crossplay is fully functioning with both Playstation and Xbox users. Heck, Warframe is even available on Switch and crossplay works just fine with those users without any account linking.
The devs that made Helldivers MUST have been aware of Sony’s mandatory PSN policy. This is just a sob story and throwing Sony under the bus at this point.
This would have been less of an issue if it remained enforced from the start. Re-enforcing it after demonstrating it clearly works without makes it look scummy and greedy. People could also easily refund if they didn’t agree. Now its too late.
For a lot of people it now looks as: now that the game is a success we want to collect everybody their data as well so we can make even more money.
Tbh, other games just require a 3rd party account without linking them explicitly. This requires an actual link which ( likely ) gives them access to a lot of your steam information which you’d rather NOT give to a corp that doesn’t seem capable at guarding people their data.
People can still get a refund. It just has to be manually reviewed and deemed justified instead of just being okayed by the automated system.
That is true, but it I’d an additional hurdle. Sony is playing it smart.
They made an announcement and had a bunch of Outrage now. If they had just enforced it people would have refunded on mass probably. Now people can still actually play.
I’m guessing steam might be less eager to refund when the actual deadline hits. I also feel like a lot of people will just cave and link/create the account.
That’s definitely what Sony is expecting. And it’s also what I’m hearing from friends. That they dont want to, but that it’s a fun game ans they’d rather keep playing with friends.
The thing is that it was enforced right at the beginning. There was a period where you couldn’t play without a PSN account, before they made it optional while Sony rolled out more infrastructure to handle the player numbers.
It’s an issue now because it wasn’t stated clearly enough and loudly enough that not having a PSN account was only temporary, and I think Arrowhead screwed up because they didn’t know that PSN accounts aren’t available everywhere and so were selling the game in places that couldn’t play it unknowingly.
Steam is usually pretty good about refunds and has apparently already pulled the game from the store in places where you can’t make a PSN account, so I imagine they’re planning to refund the game. This looks like the kind of thing that could be class-action lawsuit worthy.
I didn’t think that’s necessarily true. They were contracted to make the game by Sony and when they started probably had no idea it would even be sold on PC.
Sony bailed them out when their servers went down in February by sending engineers to assist. It makes sense that Sony wants a favor in return.
Sounds like a mobster kind of favor. If that is true, then it sounds like Sony took advantage of Arrowhead weakness.
In what world is that a mobster deal? The game initially released saying that PSN accounts were required, this is in every store front description. The devs clarified that was not enforced due to technical issues at release time.
Sony funded the game in the first place too. They didn’t take advantage of a moment of weakness. This is all contract stuff agreed upon long before release.
It absolutely sucks ass, but this is an incredibly basic business deal. Sony stepped in to provide server support because it’s Sony’s game, and Sony makes money off it. Now that the game is more stable, they likely went back to Arrowhead and said “Hey, it’s time you sorted out the contracted requirement for PSN accounts. You agreed to this.” and here we are.
Maybe Sony told Arrowhead that PSN accounts could be made by everyone. Maybe Arrowhead thought they could push back on the requirement after the game came out without them required. We likely will never know what went on behind closed doors.
But this isn’t shady, just absolutely monumentally fucking shitty.
Unfortunately, as long as refunds are handled reasonably well like they were with Cyberpunk 2077’s PS4 release, gamers won’t really have a leg to stand on. It’ll just be complaining that they can’t play something they wanted to play, after getting a number of hours in it for effectively free.