robocall@lemmy.world to me_irl@lemmy.worldEnglish · 1 year agome_irllemmy.worldimagemessage-square51fedilinkarrow-up1983arrow-down115
arrow-up1968arrow-down1imageme_irllemmy.worldrobocall@lemmy.world to me_irl@lemmy.worldEnglish · 1 year agomessage-square51fedilink
minus-squaregedaliyah@lemmy.worldlinkfedilinkEnglisharrow-up27·1 year agoI remember the early x86 games that were actually clocked to the CPU speed. You literally could play old games faster! Or just hit that turbo button!
minus-squareMs. ArmoredThirteen@lemmy.mllinkfedilinkarrow-up12·1 year agoPeople still do that way too often in Unity when they don’t understand how to use Update() or FixedUpdate() correctly x.x
minus-squareRobmart@lemm.eelinkfedilinkarrow-up3·edit-21 year agoAll beth games do that with physics E: Actually did Starfield fix that issue? E2: It did, cool
I remember the early x86 games that were actually clocked to the CPU speed. You literally could play old games faster! Or just hit that turbo button!
People still do that way too often in Unity when they don’t understand how to use Update() or FixedUpdate() correctly x.x
fallout 76 also did that
All beth games do that with physics
E: Actually did Starfield fix that issue?
E2: It did, cool