You do realize it’s not that simple, right? That’s arm, not x86 so it would be a different architecture from consoles and pcs. It necessitates using some sort of translation layer like rosetta for mac and that tanks performance. So no, in the short term that wouldn’t be neat.
Those are synthetic CPU tests. It’s not a valid point of reference when discussing a cpu+gpu workload for an x86 game. Plus, you’re comparing with 3 year old Intel cpus. The mobile king right now are AMD APUs.
That’s not really true. It has to run a plethora of games well. Both new and very old. Not to mention emulators as well.
The fact that a different architecture might be a lot better than x86 doesn’t change the fact that pcs and consoles use x86 and that all of the emulators target that architecture as well. I don’t care how much better arm o risc can be, I care about being able to use the games and programs I want to use today. Unless new architectures are powerful enough to run x86 programs decently woth a translation layer, their adoption will not be widespread.
The idea would be that new games would be compiled natively.
They won’t even compile games for Linux as it is, and a lot of the ports we do get are awful ones that run significantly worse than the Windows versions do through Proton, so expecting publishers to start putting all their PC games on a different architecture entirely, just for the sake of handhelds like this, is completely unrealistic
Stuff like Proton (which isn’t emulation in the sense that this would be) has already struggled so much with compatibility over the years to get to where it is now, adding an entire x86 emulation layer on top of that would set things back so far and it would even more of an uphill battle to recover from
If the goal is to run enough current games well enough, then AMD chips are still doing fine at that, and upcoming generations will likely go a long way to improving that
I have a Steam Deck and I’m happy with it too, but my point is that the game compatibility would just get even worse if you add on having to emulate x86, because it’s not like x86 emulation would be perfect right away, and the amount of native ports will become even smaller than they already are
Even if the architecture is an improvement, in practice it wouldn’t make any sense right now, and I can’t see an ARM-based Steam Deck or whatever selling nearly as well as the existing x86 ones given the downsides it would present
Yeah but that’s only from technical standpoint. Adoption is king and right now we’re pretty far away from ARM or risc being commonplace. Hence, a handheld with a non x86 chip does not make sense now or in the near future. Not to mention that people tend to want to run emulators and old games with these devices and those will never be “compiled natively” for either arm or risc.
You do realize it’s not that simple, right? That’s arm, not x86 so it would be a different architecture from consoles and pcs. It necessitates using some sort of translation layer like rosetta for mac and that tanks performance. So no, in the short term that wouldn’t be neat.
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Those are synthetic CPU tests. It’s not a valid point of reference when discussing a cpu+gpu workload for an x86 game. Plus, you’re comparing with 3 year old Intel cpus. The mobile king right now are AMD APUs.
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That’s not really true. It has to run a plethora of games well. Both new and very old. Not to mention emulators as well.
The fact that a different architecture might be a lot better than x86 doesn’t change the fact that pcs and consoles use x86 and that all of the emulators target that architecture as well. I don’t care how much better arm o risc can be, I care about being able to use the games and programs I want to use today. Unless new architectures are powerful enough to run x86 programs decently woth a translation layer, their adoption will not be widespread.
They won’t even compile games for Linux as it is, and a lot of the ports we do get are awful ones that run significantly worse than the Windows versions do through Proton, so expecting publishers to start putting all their PC games on a different architecture entirely, just for the sake of handhelds like this, is completely unrealistic
Stuff like Proton (which isn’t emulation in the sense that this would be) has already struggled so much with compatibility over the years to get to where it is now, adding an entire x86 emulation layer on top of that would set things back so far and it would even more of an uphill battle to recover from
If the goal is to run enough current games well enough, then AMD chips are still doing fine at that, and upcoming generations will likely go a long way to improving that
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I have a Steam Deck and I’m happy with it too, but my point is that the game compatibility would just get even worse if you add on having to emulate x86, because it’s not like x86 emulation would be perfect right away, and the amount of native ports will become even smaller than they already are
Even if the architecture is an improvement, in practice it wouldn’t make any sense right now, and I can’t see an ARM-based Steam Deck or whatever selling nearly as well as the existing x86 ones given the downsides it would present
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Yeah but that’s only from technical standpoint. Adoption is king and right now we’re pretty far away from ARM or risc being commonplace. Hence, a handheld with a non x86 chip does not make sense now or in the near future. Not to mention that people tend to want to run emulators and old games with these devices and those will never be “compiled natively” for either arm or risc.
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Agreed. However, why would I be happy about having more battery in a device that doesn’t let me run the games/programs that I want to use?