• AlexWIWA@lemmy.ml
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    1 year ago

    Not sure if I trust paradox to let them. Stellaris still runs like shit.

    • Neshura@bookwormstory.social
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      1 year ago

      Stellaris is also almost 10 years old with an engine that is, by admission of the devs, coded into a dead end. They customized an older version of it too much and now they can’t get the performance improvements from the newer engine versions into the game.

      • AlexWIWA@lemmy.ml
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        1 year ago

        They don’t need a new engine, they need to stop calculating every pop every day and start using events to trigger a calculation. E.g. a species modification or changing buildings on a planet.

        • LufyCZ@lemmy.dbzer0.com
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          1 year ago

          So you’re saying they might not need a new engine and all they have to do is rewrite half of the old one?

          • AlexWIWA@lemmy.ml
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            1 year ago

            I don’t think they’d have to rewrite half. Just the main population update loop. The graphics performance is fine.

    • SkyeStarfall@lemmy.blahaj.zone
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      1 year ago

      Stellaris is like one of the most simulation heavy 4X games there is. There’s a limit to how good performance you can get when you’re making a complex simulation like that.