I find it shapes how I choose games. I like to be a completionist. I choose not to play games that have tons of dlc that is part of the core game.
Examples: I skipped out on the new soul calibur. Unlocks are a huge part of the appeal of mastering tourney games.
I skipped out on Stellaris and don’t really play cities and skylines. It feels incomplete when you play it.
I do play some games and buy dlc because the xpacs feel like it’s renewing and changing the game: Xenoblade 2, sims 4 (actual xpacs), crusader kings, grim dawn
And some games I’m just lucky enough that the devs just keep giving me thousands of hours of work for free: terraria, Stardew, Starbound, Subnautica, monster sanctuary, anything by larian studios, etc
I love it when a game is well thought out and complete but I wholeheartedly understand the need for patches and dlc to extend sales of an IP for the stability of small gaming companies.
I find it shapes how I choose games. I like to be a completionist. I choose not to play games that have tons of dlc that is part of the core game.
Examples: I skipped out on the new soul calibur. Unlocks are a huge part of the appeal of mastering tourney games.
I skipped out on Stellaris and don’t really play cities and skylines. It feels incomplete when you play it.
I do play some games and buy dlc because the xpacs feel like it’s renewing and changing the game: Xenoblade 2, sims 4 (actual xpacs), crusader kings, grim dawn
And some games I’m just lucky enough that the devs just keep giving me thousands of hours of work for free: terraria, Stardew, Starbound, Subnautica, monster sanctuary, anything by larian studios, etc
I love it when a game is well thought out and complete but I wholeheartedly understand the need for patches and dlc to extend sales of an IP for the stability of small gaming companies.