• @jonA
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    218 months ago

    If the game doesn’t meet their own standards, why exactly did they bother releasing it instead of delaying PC like the consoles were?

    • @sonals@lemmy.world
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      108 months ago

      So they didn’t get sued / punished by Paradox, their publisher.

      There was probably a contact that said “CS2 will release by XX.” If they didn’t hit that target date, there could have been financial penalties.

      Obviously it sucks for the consumer, but hitting that target of release and then working to improve the game was probably Colossal Order’s only option.

      • @max@feddit.nl
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        28 months ago

        Exactly. Blame the publisher, not the developer studio here. That’s the case for at least 99% of these kinds of fuckups.

        • @Vordus@lemmy.blahaj.zone
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          38 months ago

          Especially when it released almost immediately after the new Harebrained Schemes game flopped. Paradox was absolutely not in a position to let a tentpole slip, re: investors.

        • @sonals@lemmy.world
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          38 months ago

          I feel like it couldn’t have been more clear that the publisher caused this. CO has been very communicative in saying that the game wasn’t hitting their performance target, even doing what they could to delay the console release.

          I’m not trying to make excuses, but CO seems like a bunch of devs that really love what they create. Paradox is a bunch of money hungry leeches that couldn’t imagine waiting another day for their dollar.

    • @erwan@lemmy.ml
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      38 months ago

      I met their standards, it’s just that they realized those standards were too low after the backlash.