I’m not, because your lost the game, too
Just your typical internet guy with questionable humor
I’m not, because your lost the game, too
Nah, completely irrelevant to any currently ongoing events
She bears mauling the person, lightning setting them on fire
Neverwinter Nights included the game server with the game (nwserver.exe).
I’m talking about this NWN, which is why I put the year (wrong by one, but eh) in parentheses. Quoting from a commenter in that piece that claims to be Scott Gries, the game’s project manager: “I will confirm that there was no offline game mode. The game required a connection to AOL’s NWN server.”
A lot of MMOs from that era also had self-hostable servers at the time. Pretty much every MMO prior to WoW had some way to run your own server.
I think you got it backwards, MMOs were, by design, games that the players couldn’t host their own servers, they needed to get a hold of leaked or reverse engineered server files off the internet if they wanted that. Everquest, Asheron’s Call, Star Wars Galaxies, Ragnarok Online, Anarchy Online, Phantasy Star Online, Final Fantasy XI, all of these predate WoW, none of them offered players the files to host their own servers.
Keep in mind, a number of MMOs of the time charged by the hour.
I am arguing that there were fewer of them as a percentage of the total games market
Fair enough
I’m also arguing that there were fewer (as in near zero) games that engaged in predatory practices
Among offline or mostly offline games, that’s true. For online only, the predatory tactics hadn’t been perfected yet, but they were there. The absurd grind for MMOs that charged by the hour/minute was the first step, vanilla WoW had blazingly fast leveling compared to the competition of the time. In game cash shops, while not as complete or purposefully obtuse as the ones today, predate WoW.
In this regard, yes, the internet is part of the problem, as you can’t have all these predatory tactics without it.
Here’s to hoping the incoming appeal gets thrown away ASAP, otherwise this’ll be dragged on for decades
What’s the shortcut for scrolling the terminal?
I don’t think people had the means to host their own Neverwinter Nights (1992) or Ultima Online servers. Maybe they could, but those were the dial up days, you’d have to rent expensive servers elsewhere for that.
These were fully online multiplayer only games with permanent progress.
All of this made for better games because the games had to be worth the hassle of going to the store to buy them or waiting for them to be delivered in the mail.
I see your rose tinted glasses made physical shovelware games invisible. Europeans might remember Phoenix Games from the PS1 and PS2 era. I personally remember a SNES game, Kawasaki Super Bike challenge and how much it sucked (fall or bump into an opponent once and you can no longer win the race).
AVGN made a career out of complaining about mainly NES era shitty games. Movie tie-in games only sold because of the movies as “free advertising”, they were often pretty shitty games (Charlie’s Angels and Catwoman being perfect examples)
So, no, the internet is not the main problem. The endless search for ever higher profits is and has always been the single biggest problem
Fearless Flint looks rather Oiled Otto. Amazing Man is just He-Man without the silly hair
Got a link for more of those folks, op?
For a hell of a good time!
The steam reviews are a fun read, too. It’s unironically an Overwhelming Positive
Yeah yeah, what about making the EGS program not suck for customers? An overglorified browser running on top of unreal engine, no user reviews for games…
The fact that those things were even allowed speaks volumes about google and their absolute lack of care for quality
Or electron
Private property. Remove that and many problems will solve themselves real quick, though that will also cause a large number of human deaths before things stabilize
The easiest way to force players to destroy their old bases is to limit the amount of bases they can have. Make it 1 at the first levels or whatever, raise it once they’re farther away from a starting area, but never let them build as many as they want, hard caps are a must in these types of games.
As for the blocky boxes, well, what did you expect? It’s literally the easiest, fastest thing they can do, in an area they’ll probably never return to. Why bother making something more homey or intricate?
Mega Man X
Played it for like 6 hours straight when I first got it. Took me over a year to beat Sigma.
Mega Man Legends
Also took me a while to finish, especially because it took a few months between getting the PS1 and buying memory cards
I did spend a lot of time with RPG Maker 2000 too, I did probably some 3 different games, never finished or published any of them.
Amazon too, tell him Jeff Bezos is the biggest cloud seller on earth. Elon would jump at the chance to deal with his, uh, rival?
Or maybe with The Tick
Tldr: Martin complained the code was stolen/reverse engineered from Nintendo SDK, also copied from RTEMS, which is an open source project with BSD 2 clause license. For the latter, there’s considerable resistance to admitting that.
Frankly, if the 2nd case, of RTEMS code being used, is true, just do the proper attribution and be done with it. I don’t think even Nintendo would go after the project today for the use of RE SDK code
Fuck, 88gb repacked?