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Joined 2 years ago
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Cake day: January 21st, 2024

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  • For me, it’s borderlands 2

    I thought the gameplay was pretty good, in a “turn your brain off and shoot guys with gradually increasing numbers” kind if way, and I absolutely adored whenever Handsome Jack showed up, but that’s pretty much it

    I’ve heard from more than a few sources that the shooting on that game’s peak, but it’s just kind of generic. Outside of Jack, I thought the writing was honestly pretty lacklustre as well, even getting annoying in more than one instance (CATCH A RIIIIIDE FUCK OFF DIPSHIT). The cell-shaded artsyle is quite pretty, I will give it that

    At its core, I think it’s just… fine.



  • I think it’s really interesting to compare a game like elden ring to something else like BOTW

    My first time playing through elden ring I had an amazing time, and thoroughly enjoyed the open world experience. I made sure to explore every crack in every wall, not necessarily for the rewards, but rather for the exploration itself because that exploration felt magnificent

    However, I’ve now played through elden ring four times over the years, and I quickly realised I was only playing for the bosses, with the open world merely being a hindrance to my journey. This problem quickly compounds, as the first few hours of a save is usually you running around buck naked looking for your weapons, smithing stones, flasks, etc.

    This is opposed to something like dark souls 3, where your journey to get the build you want usually means you can a 30 second detour from your main path.

    Compare this with BOTW, which I’ve also played through a fair few times, and it’s easy to understand why these games are different. Unlike ER, I honestly thought of the bosses as more like hindrances to getting the powers, which would help me traverse the open world. To me, that traversal was the most enjoyable thing about the game

    This might just be a tinfoil hat theory, but I think this is because of the difference in rewards between the two. Unlike ER, which most rewards being clearly defined and memorable, in BOTW the vast majority of rewards are either

    a) spirit orbs from shrines

    or

    b) korok seeds

    While the shrines themselves can be memorised, I’d say it’s practically impossible to remember the location of all these things, mainly because there’s no point - there are so many, you’ll run into your fair share anyway. There are exceptions of course, with weapons and shields and the like, but for the most part it holds true

    Anyway, this went on way too long lol












  • The correct way to stack plates for them is to not stack them at all. Every waiter has their own system, and there’s no way to tell what it is. The most respectable thing to do is to tuck yourself in and make it easy for the waiter to reach your plates. Even handing plates to them can result in them being forced to stack plates in an inefficient manner


  • As a waiter, on any given day you want to spend the minimum amount of time doing the “required” things, so you can spend more time on things that dont mediately require your attention. That is to say, clearing a table faster lets you give more wine tastings, or spend more time having a chat with a table when the time comes for it

    This, of course, means that a minimum amount of trips to the kitchen with dirty plates is preferred. No matter how much of the “stacking” phase is removed, it will never make up for another trip it may cause

    You might see what I’m getting at, but to put it bluntly, I have never had a table stack their plates in a way that actually helps - it’s always caused a second or third trip

    What’s more annoying is that the person in the picture has clearly never had the opportunity to ask a waiter (off shift) about what they think (as they would very roughly disagree with them), yet asserts that people who don’t agree with them are in the wrong