Migrated over from Hazzard@lemm.ee

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Joined 4 months ago
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Cake day: June 28th, 2025

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  • Hazzard@lemmy.ziptoMicroblog Memes@lemmy.worldBible rule
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    10 days ago

    I mean… there’s a substantial difference between agreeing with a lifestyle, and persecuting that lifestyle. I assume you aren’t currently picketing churches and harassing religious people, for example. The Bible is clear that an abundance of things are sinful, but Jesus consistently sets an example of loving prostitutes and tax collectors and Roman soldiers and everyone else Jews of that day hated.

    So what this tweet is claiming is absolutely valid, the New Testament is immensely clear you should love everyone, and you shouldn’t give “fundamentalists” a biblical pass for ignoring one of the most fundamental points the Bible makes, in hopes that they’ll be willing to completely discard religion. They should be educated on their own damn book, and it’s perfectly reasonable to call them on that.


  • Only thing I’ve been running personally has been Reno DX, to add HDR while not departing from the original look. Nice to cleanup all the colour banding on the dynamic lights in dark areas, such as the constant spotlight on Hornet. And yes, it works just fine through Proton, although I had to install it with a prepped zip file from some Reddit thread.

    Here’s my last judge fight if you want to see the results (note that YT only offers HDR output on HDR compatible displays).


  • This is neat, but feels extremely niche. Frame generation in general is already niche, or should be (you need a 240Hz monitor just to get 60FPS-like input lag at 2x. 480Hz at 4x, which is where I think it becomes compelling). It’s cool tech, but I resent the way this stuff is marketed like it’s amazing for everyone when it’s only a better experience for like… 0.1% of players.

    Doing this generically, without information like motion vectors will make the other tradeoffs like artifacting even worse, so I’m not sure what the scenario is where I’d really want this. Nice for people with 500Hz+ monitors, who play games that don’t natively support frame generation, where they can’t natively get to ultra high framerates but can get past 120 where the doubled input latency is tolerable, who aren’t competitive enough to care more about the input lag increase more than the “fluidity” one, and still want a super high visual framerate at a high risk of visual artifacting, I guess?




  • Interesting stuff. Yeah, can confirm I’ve not had any experiences like that in my 6-ish months with it, despite screwing around with nearly everything under the sun: emulators, modding games, hosting services, third party launchers, etc, but I guess it shouldn’t be a huge surprise that it hasn’t always been that rock solid.

    My only real issue so far has been that Steam isn’t quite wayland-ready, and I’m insistent on tinkering with HDR gaming and therefore run into issues with Steam Input or Steam Overlay.



  • Haha, you’re not wrong. Ours tend to ebb and flow with whatever urgent priority upper management has set as well, and it tends to take slack alongside our tech debts. Our management is listening and getting better though, I’m hopeful that in a few years we truly will catch up on our tech debts and have all our managed products in good shape at once.

    That said, even in that environment, we’ve had some pretty incredible 20% success stories. Some of my own experiments from when I’ve had the time have become proper released features, although I mostly use it to skip the bureaucracy and address my pet peeve tech debts, which isn’t the point but is nice to be able to do. And one of our major internal products, with a large dedicated team and roadmap, began as one developer’s 20% project a few years back.



  • Hazzard@lemmy.ziptoScience Memes@mander.xyzCan't argue that.
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    24 days ago

    Mhm, that’s fair. I feel like there is some degree of intuition and utter top level mastery that may be unattainable as an adult. But I’m talking about something like a second language feeling completely natural, or Olympic level mastery of a skill. And that requires a lot more than just being young as well.

    It feels crazy to assert that you can’t learn any skill as an adult though. It’s absolutely hard to make the time like you could as a kid, but if you make it a priority, I feel like pretty much anything is possible. I certainly think you can learn more than enough to be satisfied and have a great time and impress others and all that good stuff. I don’t need to be a prodigy or an Olympian at something to take joy in learning and doing it.


  • I mean… this is basically the same as “natural” scrolling. It’s what metaphor you’re using. Either you think of pushing up as “looking up”, or you see pushing up as if you’re rotating a physical camera forwards. So basically the question is if you imagine your camera as an actual object. That’s why planes often control that way, you’re rotating the plane that way rather than the camera, the object is right there so more people will mentally attach to it.

    Personally, I played in the era where this wasn’t always configurable, and can pretty quickly adapt to either, and sometimes even get mixed up where both feel unintuitive half of the time lol, but I usually defer to the “up to look up” setting, to prevent myself from getting mixed up like that when switching between games.


  • Hazzard@lemmy.ziptoScience Memes@mander.xyzCan't argue that.
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    25 days ago

    I don’t think this is neuroplasticity, as much as it is having a broader experience to bring to bear. I have so much knowledge and experience with a variety of things that I can apply and relate to new skills to learn things fairly quickly.

    I also find there’s a ceiling on my abilities, like you mentioned. I’m never going to learn something to the same depth as someone who learns it as a kid and carries it forwards, things just don’t seem to sink deep into intuition and instinct like that, but I can certainly pick up something well enough to enjoy it and enjoy the process of improving at it. I love learning new skills and pushing myself, and I don’t mind the idea that that’s the way to age gracefully and stay sharp.


  • Haha, perfectly valid, thanks for the clarification!

    Edit: Just realizing who you are here, and wanted to express my gratitude! Bazzite has been the thing that finally allowed me to feel comfortable ditching Windows on a gaming living room PC, with all my finicky requirements for HDR and a clean controller-driven experience, and it’s been a fantastic decision.




  • Very cool! I’ve only just recently gotten to experience the joys of AV1 for my own game recordings (Linux is way ahead of Windows here), and dang is it nice. 10 minute flashback recordings of 4K HDR@60 for only 2.5GB, and the results look fantastic. Can just drag and drop it over to YouTube as well, it’s fully supported over there.

    Glad to see things moving, I’ll be eager to check this out in a few years once it has wider support!


  • I mean… it’s not shocking that “officially optimized” doesn’t mean Nvidia contributed for years to the game. It’s probably a month or two of consultation. I’m sure Nvidia’s engineers are competent and can optimize better than this, but I wouldn’t expect a radical overhaul just because they touched it.

    I don’t think this really tells us anything except that execs are gonna exec, and companies love a good advertising tagline regardless of how misleading it is. So… nothing new.


  • The problem isn’t the tech itself. Getting a pretty darn clean 4k output from 1080p or 1440p, at a small static frametime cost is amazing.

    The problem is that the tech has been abused as permission to slack on optimization, or used in contexts where there just isn’t enough data for a clean picture, like in upscaling to 1080p or less. Used properly, on a well optimized title, this stuff is an incredible proposition for the end user, and I’m excited to see it keep improving.